mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Resolve merge conflicts
This commit is contained in:
@ -566,7 +566,6 @@ namespace osu.Game.Beatmaps
|
||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
||||
metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
|
||||
|
||||
|
||||
// check if a set already exists with the same online id.
|
||||
if (metadata.OnlineBeatmapSetID != null)
|
||||
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID);
|
||||
@ -581,7 +580,6 @@ namespace osu.Game.Beatmaps
|
||||
Metadata = metadata
|
||||
};
|
||||
|
||||
|
||||
var mapNames = reader.Filenames.Where(f => f.EndsWith(".osu"));
|
||||
|
||||
foreach (var name in mapNames)
|
||||
@ -693,7 +691,6 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
{
|
||||
Decoder decoder = Decoder.GetDecoder(beatmap);
|
||||
|
@ -156,6 +156,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public IQueryable<BeatmapInfo> Beatmaps => GetContext().BeatmapInfo
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
|
||||
.Include(b => b.Metadata)
|
||||
.Include(b => b.Ruleset)
|
||||
.Include(b => b.BaseDifficulty);
|
||||
|
@ -27,7 +27,6 @@ namespace osu.Game.Beatmaps
|
||||
Beatmap = CreateBeatmapConverter(beatmap).Convert(beatmap);
|
||||
Mods = mods ?? new Mod[0];
|
||||
|
||||
|
||||
ApplyMods(Mods);
|
||||
|
||||
PreprocessHitObjects();
|
||||
|
@ -137,7 +137,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
CentreRight,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
};
|
||||
}
|
||||
|
||||
internal enum StoryLayer
|
||||
{
|
||||
|
@ -30,7 +30,9 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// </summary>
|
||||
private const float edge_smoothness = 1;
|
||||
|
||||
public override bool HandleInput => false;
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
|
||||
public Color4 ColourLight = Color4.White;
|
||||
public Color4 ColourDark = Color4.Black;
|
||||
|
67
osu.Game/Graphics/Cursor/CursorOverrideContainer.cs
Normal file
67
osu.Game/Graphics/Cursor/CursorOverrideContainer.cs
Normal file
@ -0,0 +1,67 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
|
||||
/// </summary>
|
||||
public class CursorOverrideContainer : Container, IProvideCursor
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
/// <summary>
|
||||
/// Whether any cursors can be displayed.
|
||||
/// </summary>
|
||||
public bool CanShowCursor = true;
|
||||
|
||||
public CursorContainer Cursor { get; }
|
||||
public bool ProvidingUserCursor => true;
|
||||
|
||||
public CursorOverrideContainer()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
Cursor = new MenuCursor { State = Visibility.Hidden },
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private IProvideCursor currentTarget;
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!CanShowCursor)
|
||||
{
|
||||
currentTarget?.Cursor?.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidingUserCursor) ?? this;
|
||||
|
||||
if (currentTarget == newTarget)
|
||||
return;
|
||||
|
||||
currentTarget?.Cursor?.Hide();
|
||||
newTarget.Cursor?.Show();
|
||||
|
||||
currentTarget = newTarget;
|
||||
}
|
||||
}
|
||||
}
|
26
osu.Game/Graphics/Cursor/IProvideCursor.cs
Normal file
26
osu.Game/Graphics/Cursor/IProvideCursor.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for <see cref="IDrawable"/>s that display cursors which can replace the user's cursor.
|
||||
/// </summary>
|
||||
public interface IProvideCursor : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The cursor provided by this <see cref="IDrawable"/>.
|
||||
/// May be null if no cursor should be visible.
|
||||
/// </summary>
|
||||
CursorContainer Cursor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
|
||||
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
|
||||
/// </summary>
|
||||
bool ProvidingUserCursor { get; }
|
||||
}
|
||||
}
|
@ -99,8 +99,8 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
ActiveCursor.FadeTo(0, 900, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0, 500, Easing.In);
|
||||
ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -42,7 +42,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
//don't allow clicking between transitions and don't make the chevron clickable
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
public override bool HandleKeyboardInput => State == Visibility.Visible;
|
||||
public override bool HandleMouseInput => State == Visibility.Visible;
|
||||
|
||||
private Visibility state;
|
||||
|
||||
|
@ -180,7 +180,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected class OsuTabDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public override Color4 AccentColour
|
||||
|
@ -56,7 +56,6 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -157,6 +157,11 @@ namespace osu.Game
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
|
||||
// in the cursor being shown for a few frames during the intro.
|
||||
// This prevents the cursor from showing until we have a screen with CursorVisible = true
|
||||
CursorOverrideContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
|
||||
|
||||
// hook up notifications to components.
|
||||
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
||||
@ -297,8 +302,6 @@ namespace osu.Game
|
||||
else
|
||||
Toolbar.State = Visibility.Visible;
|
||||
};
|
||||
|
||||
Cursor.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
private void forwardLoggedErrorsToNotifications()
|
||||
@ -447,7 +450,7 @@ namespace osu.Game
|
||||
|
||||
mainContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||
|
||||
Cursor.State = currentScreen?.HasLocalCursorDisplayed == false ? Visibility.Visible : Visibility.Hidden;
|
||||
CursorOverrideContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
|
||||
}
|
||||
|
||||
private void screenAdded(Screen newScreen)
|
||||
|
@ -44,6 +44,8 @@ namespace osu.Game
|
||||
|
||||
protected KeyBindingStore KeyBindingStore;
|
||||
|
||||
protected CursorOverrideContainer CursorOverrideContainer;
|
||||
|
||||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||||
|
||||
public APIAccess API;
|
||||
@ -52,8 +54,6 @@ namespace osu.Game
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected MenuCursor Cursor;
|
||||
|
||||
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
|
||||
private Bindable<bool> fpsDisplayVisible;
|
||||
@ -211,21 +211,14 @@ namespace osu.Game
|
||||
|
||||
GlobalKeyBindingInputManager globalBinding;
|
||||
|
||||
base.Content.Add(new DrawSizePreservingFillContainer
|
||||
CursorOverrideContainer = new CursorOverrideContainer { RelativeSizeAxes = Axes.Both };
|
||||
CursorOverrideContainer.Child = globalBinding = new GlobalKeyBindingInputManager(this)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Cursor = new MenuCursor(),
|
||||
globalBinding = new GlobalKeyBindingInputManager(this)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new OsuTooltipContainer(Cursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
base.Content.Add(new DrawSizePreservingFillContainer { Child = CursorOverrideContainer });
|
||||
|
||||
KeyBindingStore.Register(globalBinding);
|
||||
dependencies.Cache(globalBinding);
|
||||
|
@ -82,7 +82,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
if (Playing.Value && preview != null)
|
||||
{
|
||||
progress.Width = (float)(preview.CurrentTime / preview.Length);
|
||||
// prevent negative (potential infinite) width if a track without length was loaded
|
||||
progress.Width = preview.Length > 0 ? (float)(preview.CurrentTime / preview.Length) : 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -219,7 +219,6 @@ namespace osu.Game.Overlays.Chat
|
||||
}
|
||||
else
|
||||
contentFlow.Text = message.Content;
|
||||
|
||||
}
|
||||
|
||||
private class MessageSender : OsuClickableContainer, IHasContextMenu
|
||||
|
@ -65,7 +65,6 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
};
|
||||
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -39,6 +40,8 @@ namespace osu.Game.Overlays.Direct
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly LoadingAnimation loadingAnimation;
|
||||
|
||||
private readonly BindableDouble muteBindable = new BindableDouble();
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
private bool loading
|
||||
@ -83,9 +86,10 @@ namespace osu.Game.Overlays.Direct
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
private void load(OsuColour colour, AudioManager audio)
|
||||
{
|
||||
hoverColour = colour.Yellow;
|
||||
this.audio = audio;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
@ -128,21 +132,30 @@ namespace osu.Game.Overlays.Direct
|
||||
return;
|
||||
}
|
||||
|
||||
Preview.Seek(0);
|
||||
Preview.Start();
|
||||
Preview.Restart();
|
||||
|
||||
audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
|
||||
}
|
||||
else
|
||||
{
|
||||
audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
|
||||
|
||||
Preview?.Stop();
|
||||
loading = false;
|
||||
}
|
||||
}
|
||||
|
||||
private TrackLoader trackLoader;
|
||||
private AudioManager audio;
|
||||
|
||||
private void beginAudioLoad()
|
||||
{
|
||||
if (trackLoader != null) return;
|
||||
if (trackLoader != null)
|
||||
{
|
||||
Preview = trackLoader.Preview;
|
||||
Playing.TriggerChange();
|
||||
return;
|
||||
}
|
||||
|
||||
loading = true;
|
||||
|
||||
@ -164,6 +177,7 @@ namespace osu.Game.Overlays.Direct
|
||||
private readonly string preview;
|
||||
|
||||
public Track Preview;
|
||||
private TrackManager trackManager;
|
||||
|
||||
public TrackLoader(string preview)
|
||||
{
|
||||
@ -171,10 +185,22 @@ namespace osu.Game.Overlays.Direct
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
private void load(AudioManager audio, FrameworkConfigManager config)
|
||||
{
|
||||
// create a local trackManager to bypass the mute we are applying above.
|
||||
audio.AddItem(trackManager = new TrackManager(new OnlineStore()));
|
||||
|
||||
// add back the user's music volume setting (since we are no longer in the global TrackManager's hierarchy).
|
||||
config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
|
||||
|
||||
if (!string.IsNullOrEmpty(preview))
|
||||
Preview = audio.Track.Get(preview);
|
||||
Preview = trackManager.Get(preview);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
trackManager?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -313,6 +313,14 @@ namespace osu.Game.Overlays
|
||||
api.Queue(getSetsRequest);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
if (playing != null)
|
||||
playing.PreviewPlaying.Value = false;
|
||||
}
|
||||
|
||||
private int distinctCount(List<string> list) => list.Distinct().ToArray().Length;
|
||||
|
||||
public class ResultCounts
|
||||
|
@ -183,8 +183,6 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
description.FadeInFromZero(duration * 2);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -148,7 +148,6 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
private class PlaylistItemHandle : SpriteIcon
|
||||
{
|
||||
|
||||
public PlaylistItemHandle()
|
||||
{
|
||||
Anchor = Anchor.TopLeft;
|
||||
|
@ -230,7 +230,6 @@ namespace osu.Game.Overlays.Music
|
||||
items.ChangeChildDepth(draggedItem, dstIndex);
|
||||
}
|
||||
|
||||
|
||||
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
||||
{
|
||||
public IEnumerable<string> FilterTerms => new string[] { };
|
||||
|
@ -168,5 +168,4 @@ namespace osu.Game.Overlays.Notifications
|
||||
// the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class ProgressCompletionNotification : SimpleNotification
|
||||
|
@ -217,7 +217,6 @@ namespace osu.Game.Overlays.Notifications
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
|
@ -22,7 +22,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
private readonly Container box;
|
||||
|
||||
public override bool HandleInput => false;
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
private readonly SpriteText textLine1;
|
||||
private readonly SpriteText textLine2;
|
||||
@ -121,7 +122,7 @@ namespace osu.Game.Overlays
|
||||
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", string.IsNullOrEmpty(v) ? "Default" : v, v));
|
||||
trackSetting(frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay), v => display(v, "Debug Logs", v ? "visible" : "hidden", "Ctrl+F10"));
|
||||
|
||||
Action displayResolution = delegate { display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height)); };
|
||||
void displayResolution() => display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height));
|
||||
|
||||
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Width), v => displayResolution());
|
||||
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Height), v => displayResolution());
|
||||
|
@ -319,11 +319,11 @@ namespace osu.Game.Overlays.Profile
|
||||
colourBar.Show();
|
||||
}
|
||||
|
||||
Action<SpriteText> boldItalic = t =>
|
||||
void boldItalic(SpriteText t)
|
||||
{
|
||||
t.Font = @"Exo2.0-BoldItalic";
|
||||
t.Alpha = 1;
|
||||
};
|
||||
}
|
||||
|
||||
if (user.Age != null)
|
||||
{
|
||||
@ -474,7 +474,8 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
private class LinkFlowContainer : OsuTextFlowContainer
|
||||
{
|
||||
public override bool HandleInput => true;
|
||||
public override bool HandleKeyboardInput => true;
|
||||
public override bool HandleMouseInput => true;
|
||||
|
||||
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null) : base(defaultCreationParameters)
|
||||
{
|
||||
@ -488,7 +489,8 @@ namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
private readonly OsuHoverContainer content;
|
||||
|
||||
public override bool HandleInput => content.Action != null;
|
||||
public override bool HandleKeyboardInput => content.Action != null;
|
||||
public override bool HandleMouseInput => content.Action != null;
|
||||
|
||||
protected override Container<Drawable> Content => content ?? (Container<Drawable>)this;
|
||||
|
||||
|
@ -87,7 +87,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
|
||||
}
|
||||
|
||||
public override bool HandleInput => !ruleset.Disabled;
|
||||
public override bool HandleKeyboardInput => !ruleset.Disabled;
|
||||
public override bool HandleMouseInput => !ruleset.Disabled;
|
||||
|
||||
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
|
||||
|
||||
|
@ -165,7 +165,8 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
}
|
||||
|
||||
private bool isActive = true;
|
||||
public override bool HandleInput => isActive;
|
||||
public override bool HandleKeyboardInput => isActive;
|
||||
public override bool HandleMouseInput => isActive;
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
|
@ -40,7 +40,8 @@ namespace osu.Game.Rulesets.Judgements
|
||||
Anchor = Anchor.Centre,
|
||||
Text = judgement.Result.GetDescription().ToUpper(),
|
||||
Font = @"Venera",
|
||||
TextSize = 16
|
||||
Scale = new Vector2(0.85f, 1),
|
||||
TextSize = 12
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
const float ratio = 1.4f;
|
||||
difficulty.CircleSize *= 1.3f; // CS uses a custom 1.3 ratio.
|
||||
difficulty.ApproachRate *= ratio;
|
||||
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ratio, 10.0f);
|
||||
difficulty.DrainRate *= ratio;
|
||||
difficulty.OverallDifficulty *= ratio;
|
||||
}
|
||||
|
@ -29,79 +29,55 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public virtual Color4 AccentColour { get; set; } = Color4.Gray;
|
||||
|
||||
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
|
||||
protected virtual string SampleNamespace => null;
|
||||
|
||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
private List<DrawableHitObject> nestedHitObjects;
|
||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
||||
|
||||
public IReadOnlyList<Judgement> Judgements => judgements;
|
||||
private readonly List<Judgement> judgements = new List<Judgement>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether a visible judgement should be displayed when this representation is hit.
|
||||
/// </summary>
|
||||
public virtual bool DisplayJudgement => true;
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
public virtual bool AllJudged => false;
|
||||
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
|
||||
/// </summary>
|
||||
public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && (NestedHitObjects?.All(n => n.IsHit) ?? true);
|
||||
|
||||
/// <summary>
|
||||
/// Processes this <see cref="DrawableHitObject"/>, checking if any judgements have occurred.
|
||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
||||
/// </summary>
|
||||
/// <param name="userTriggered">Whether the user triggered this process.</param>
|
||||
/// <returns>Whether a judgement has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>s.</returns>
|
||||
protected internal virtual bool UpdateJudgement(bool userTriggered) => false;
|
||||
|
||||
private List<DrawableHitObject> nestedHitObjects;
|
||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
protected virtual void AddNested(DrawableHitObject h)
|
||||
{
|
||||
if (nestedHitObjects == null)
|
||||
nestedHitObjects = new List<DrawableHitObject>();
|
||||
nestedHitObjects.Add(h);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
|
||||
/// </summary>
|
||||
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
where TObject : HitObject
|
||||
{
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
||||
|
||||
public new readonly TObject HitObject;
|
||||
|
||||
public override bool HandleInput => Interactive;
|
||||
public bool Interactive = true;
|
||||
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> can be judged.
|
||||
/// </summary>
|
||||
protected virtual bool ProvidesJudgement => true;
|
||||
|
||||
private readonly List<Judgement> judgements = new List<Judgement>();
|
||||
public IReadOnlyList<Judgement> Judgements => judgements;
|
||||
private bool judgementOccurred;
|
||||
private bool judgementFinalized => judgements.LastOrDefault()?.Final == true;
|
||||
|
||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
||||
public bool Interactive = true;
|
||||
public override bool HandleKeyboardInput => Interactive;
|
||||
public override bool HandleMouseInput => Interactive;
|
||||
|
||||
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
|
||||
protected virtual string SampleNamespace => null;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
||||
|
||||
protected DrawableHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
@ -153,18 +129,52 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
State.TriggerChange();
|
||||
}
|
||||
|
||||
protected void PlaySamples()
|
||||
{
|
||||
Samples.ForEach(s => s?.Play());
|
||||
}
|
||||
|
||||
private bool judgementOccurred;
|
||||
private bool judgementFinalized => judgements.LastOrDefault()?.Final == true;
|
||||
protected abstract void UpdateState(ArmedState state);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
||||
/// Bind to apply a custom state which can override the default implementation.
|
||||
/// </summary>
|
||||
public sealed override bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
|
||||
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
||||
|
||||
protected void PlaySamples() => Samples.ForEach(s => s?.Play());
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
|
||||
while (judgements.Count > 0)
|
||||
{
|
||||
var lastJudgement = judgements[judgements.Count - 1];
|
||||
if (lastJudgement.TimeOffset + endTime <= Time.Current)
|
||||
break;
|
||||
|
||||
judgements.RemoveAt(judgements.Count - 1);
|
||||
State.Value = ArmedState.Idle;
|
||||
|
||||
OnJudgementRemoved?.Invoke(this, lastJudgement);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
UpdateJudgement(false);
|
||||
}
|
||||
|
||||
protected virtual void AddNested(DrawableHitObject h)
|
||||
{
|
||||
if (nestedHitObjects == null)
|
||||
nestedHitObjects = new List<DrawableHitObject>();
|
||||
|
||||
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
||||
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
||||
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
||||
|
||||
nestedHitObjects.Add(h);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
|
||||
@ -200,7 +210,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
/// <param name="userTriggered">Whether the user triggered this process.</param>
|
||||
/// <returns>Whether a judgement has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>s.</returns>
|
||||
protected internal sealed override bool UpdateJudgement(bool userTriggered)
|
||||
protected bool UpdateJudgement(bool userTriggered)
|
||||
{
|
||||
judgementOccurred = false;
|
||||
|
||||
@ -229,51 +239,30 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <param name="userTriggered">Whether the user triggered this check.</param>
|
||||
/// <param name="timeOffset">The offset from the <see cref="HitObject"/> end time at which this check occurred. A <paramref name="timeOffset"/> > 0
|
||||
/// implies that this check occurred after the end time of <see cref="HitObject"/>. </param>
|
||||
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset) { }
|
||||
|
||||
protected override void Update()
|
||||
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
|
||||
while (judgements.Count > 0)
|
||||
{
|
||||
var lastJudgement = judgements[judgements.Count - 1];
|
||||
if (lastJudgement.TimeOffset + endTime <= Time.Current)
|
||||
break;
|
||||
|
||||
judgements.RemoveAt(judgements.Count - 1);
|
||||
State.Value = ArmedState.Idle;
|
||||
|
||||
OnJudgementRemoved?.Invoke(this, lastJudgement);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
UpdateJudgement(false);
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
{
|
||||
base.AddNested(h);
|
||||
|
||||
if (!(h is DrawableHitObject<TObject> hWithJudgement))
|
||||
return;
|
||||
|
||||
hWithJudgement.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
||||
hWithJudgement.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
||||
hWithJudgement.ApplyCustomUpdateState += (d, s) => ApplyCustomUpdateState?.Invoke(d, s);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind to apply a custom state which can override the default implementation.
|
||||
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
||||
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
protected abstract void UpdateState(ArmedState state);
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
where TObject : HitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
|
||||
protected DrawableHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -52,7 +52,6 @@ namespace osu.Game.Rulesets.Replays
|
||||
|
||||
protected ReplayFrame()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState)
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Database;
|
||||
using osu.Game.IO.Legacy;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Users;
|
||||
using SharpCompress.Compressors.LZMA;
|
||||
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
var beatmapHash = sr.ReadString();
|
||||
score.Beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == beatmapHash);
|
||||
/* score.PlayerName = */
|
||||
sr.ReadString();
|
||||
score.User = new User { Username = sr.ReadString() };
|
||||
/* var localScoreChecksum = */
|
||||
sr.ReadString();
|
||||
/* score.Count300 = */
|
||||
@ -107,7 +108,10 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
|
||||
using (var reader = new StreamReader(lzma))
|
||||
{
|
||||
score.Replay = createLegacyReplay(reader);
|
||||
score.Replay.User = score.User;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -129,9 +133,22 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
var split = l.Split('|');
|
||||
|
||||
if (split.Length < 4 || float.Parse(split[0]) < 0) continue;
|
||||
if (split.Length < 4)
|
||||
continue;
|
||||
|
||||
lastTime += float.Parse(split[0]);
|
||||
if (split[0] == "-12345")
|
||||
{
|
||||
// Todo: The seed is provided in split[3], which we'll need to use at some point
|
||||
continue;
|
||||
}
|
||||
|
||||
var diff = float.Parse(split[0]);
|
||||
lastTime += diff;
|
||||
|
||||
// Todo: At some point we probably want to rewind and play back the negative-time frames
|
||||
// but for now we'll achieve equal playback to stable by skipping negative frames
|
||||
if (diff < 0)
|
||||
continue;
|
||||
|
||||
frames.Add(new ReplayFrame(
|
||||
lastTime,
|
||||
|
@ -2,11 +2,11 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
@ -20,14 +20,16 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public Container<Drawable> ScaledContent;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are currently providing the local user a gameplay cursor.
|
||||
/// </summary>
|
||||
public virtual bool ProvidingUserCursor => false;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
private List<Playfield> nestedPlayfields;
|
||||
|
||||
/// <summary>
|
||||
/// All the <see cref="Playfield"/>s nested inside this playfield.
|
||||
/// </summary>
|
||||
public IReadOnlyList<Playfield> NestedPlayfields => nestedPlayfields;
|
||||
|
||||
/// <summary>
|
||||
/// A container for keeping track of DrawableHitObjects.
|
||||
/// </summary>
|
||||
@ -69,7 +71,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
|
||||
/// </summary>
|
||||
public virtual void PostProcess() { }
|
||||
public virtual void PostProcess() => nestedPlayfields?.ForEach(p => p.PostProcess());
|
||||
|
||||
/// <summary>
|
||||
/// Adds a DrawableHitObject to this Playfield.
|
||||
@ -84,11 +86,17 @@ namespace osu.Game.Rulesets.UI
|
||||
public virtual void Remove(DrawableHitObject h) => HitObjects.Remove(h);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a new <see cref="Judgement"/> occurs on a <see cref="DrawableHitObject"/>.
|
||||
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
|
||||
/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
|
||||
/// </summary>
|
||||
/// <param name="judgedObject">The object that <paramref name="judgement"/> occured for.</param>
|
||||
/// <param name="judgement">The <see cref="Judgement"/> that occurred.</param>
|
||||
public virtual void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) { }
|
||||
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
|
||||
protected void AddNested(Playfield otherPlayfield)
|
||||
{
|
||||
if (nestedPlayfields == null)
|
||||
nestedPlayfields = new List<Playfield>();
|
||||
|
||||
nestedPlayfields.Add(otherPlayfield);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
|
||||
|
@ -13,6 +13,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -44,14 +46,9 @@ namespace osu.Game.Rulesets.UI
|
||||
public PassThroughInputManager KeyBindingInputManager;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are currently providing the local user a gameplay cursor.
|
||||
/// Whether a replay is currently loaded.
|
||||
/// </summary>
|
||||
public virtual bool ProvidingUserCursor => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we have a replay loaded currently.
|
||||
/// </summary>
|
||||
public bool HasReplayLoaded => ReplayInputManager?.ReplayInputHandler != null;
|
||||
public readonly BindableBool HasReplayLoaded = new BindableBool();
|
||||
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
@ -61,6 +58,11 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public Playfield Playfield => playfield.Value;
|
||||
|
||||
/// <summary>
|
||||
/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
|
||||
/// </summary>
|
||||
public readonly CursorContainer Cursor;
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
/// <summary>
|
||||
@ -71,6 +73,8 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
playfield = new Lazy<Playfield>(CreatePlayfield);
|
||||
|
||||
Cursor = CreateCursor();
|
||||
}
|
||||
|
||||
public abstract ScoreProcessor CreateScoreProcessor();
|
||||
@ -96,8 +100,16 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
Replay = replay;
|
||||
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
|
||||
|
||||
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates the cursor. May be null if the <see cref="RulesetContainer"/> doesn't provide a custom cursor.
|
||||
/// </summary>
|
||||
protected virtual CursorContainer CreateCursor() => null;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a Playfield.
|
||||
/// </summary>
|
||||
@ -144,8 +156,6 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
protected readonly bool IsForCurrentRuleset;
|
||||
|
||||
public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
@ -212,6 +222,9 @@ namespace osu.Game.Rulesets.UI
|
||||
AddInternal(KeyBindingInputManager);
|
||||
KeyBindingInputManager.Add(Playfield);
|
||||
|
||||
if (Cursor != null)
|
||||
KeyBindingInputManager.Add(Cursor);
|
||||
|
||||
loadObjects();
|
||||
}
|
||||
|
||||
@ -252,12 +265,7 @@ namespace osu.Game.Rulesets.UI
|
||||
if (drawableObject == null)
|
||||
continue;
|
||||
|
||||
drawableObject.OnJudgement += (d, j) =>
|
||||
{
|
||||
Playfield.OnJudgement(d, j);
|
||||
OnJudgement?.Invoke(j);
|
||||
};
|
||||
|
||||
drawableObject.OnJudgement += (d, j) => OnJudgement?.Invoke(j);
|
||||
drawableObject.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(j);
|
||||
|
||||
Playfield.Add(drawableObject);
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
@ -76,25 +75,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
HitObjects.TimeRange.BindTo(VisibleTimeRange);
|
||||
}
|
||||
|
||||
private List<ScrollingPlayfield> nestedPlayfields;
|
||||
/// <summary>
|
||||
/// All the <see cref="ScrollingPlayfield"/>s nested inside this playfield.
|
||||
/// </summary>
|
||||
public IEnumerable<ScrollingPlayfield> NestedPlayfields => nestedPlayfields;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="ScrollingPlayfield"/> to this playfield. The nested <see cref="ScrollingPlayfield"/>
|
||||
/// will be given all of the same speed adjustments as this playfield.
|
||||
/// </summary>
|
||||
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield"/> to add.</param>
|
||||
protected void AddNested(ScrollingPlayfield otherPlayfield)
|
||||
{
|
||||
if (nestedPlayfields == null)
|
||||
nestedPlayfields = new List<ScrollingPlayfield>();
|
||||
|
||||
nestedPlayfields.Add(otherPlayfield);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!UserScrollSpeedAdjustment)
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield)
|
||||
{
|
||||
playfield.HitObjects.AddControlPoint(controlPoint);
|
||||
playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
|
||||
playfield.NestedPlayfields?.OfType<ScrollingPlayfield>().ForEach(p => applySpeedAdjustment(controlPoint, p));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5,6 +5,5 @@ namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
public class BackgroundScreenEmpty : BackgroundScreen
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -222,7 +222,8 @@ namespace osu.Game.Screens.Menu
|
||||
boxHoverLayer.FadeOut(800, Easing.OutExpo);
|
||||
}
|
||||
|
||||
public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
|
||||
public override bool HandleKeyboardInput => state != ButtonState.Exploded;
|
||||
public override bool HandleMouseInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -157,7 +157,6 @@ namespace osu.Game.Screens.Menu
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -200,7 +199,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private MenuState state;
|
||||
|
||||
public override bool HandleInput => state != MenuState.Exit;
|
||||
public override bool HandleKeyboardInput => state != MenuState.Exit;
|
||||
public override bool HandleMouseInput => state != MenuState.Exit;
|
||||
|
||||
public MenuState State
|
||||
{
|
||||
|
@ -19,8 +19,7 @@ namespace osu.Game.Screens.Menu
|
||||
private Color4 iconColour;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
|
||||
public override bool HasLocalCursorDisplayed => true;
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
public Disclaimer()
|
||||
{
|
||||
|
@ -31,9 +31,8 @@ namespace osu.Game.Screens.Menu
|
||||
private SampleChannel welcome;
|
||||
private SampleChannel seeya;
|
||||
|
||||
public override bool HasLocalCursorDisplayed => true;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -188,7 +187,7 @@ namespace osu.Game.Screens.Menu
|
||||
mediumRing.ResizeTo(130, 340, Easing.OutQuad);
|
||||
mediumRing.Foreground.ResizeTo(1, 880, Easing.Out);
|
||||
|
||||
Func<double> remainingTime = () => length - TransformDelay;
|
||||
double remainingTime() => length - TransformDelay;
|
||||
|
||||
using (BeginDelayedSequence(250, true))
|
||||
{
|
||||
|
@ -64,7 +64,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private readonly float[] frequencyAmplitudes = new float[256];
|
||||
|
||||
public override bool HandleInput => false;
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
private Shader shader;
|
||||
private readonly Texture texture;
|
||||
|
@ -19,7 +19,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class MenuSideFlashes : BeatSyncedContainer
|
||||
{
|
||||
public override bool HandleInput => false;
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
|
@ -231,7 +231,7 @@ namespace osu.Game.Screens.Menu
|
||||
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
|
||||
public void AppendAnimatingAction(Action action, bool waitForPrevious)
|
||||
{
|
||||
Action runnableAction = () =>
|
||||
void runnableAction()
|
||||
{
|
||||
if (waitForPrevious)
|
||||
this.DelayUntilTransformsFinished().Schedule(action);
|
||||
@ -240,12 +240,12 @@ namespace osu.Game.Screens.Menu
|
||||
ClearTransforms();
|
||||
action();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
if (IsLoaded)
|
||||
runnableAction();
|
||||
else
|
||||
Schedule(() => runnableAction());
|
||||
Schedule(runnableAction);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -229,7 +229,6 @@ namespace osu.Game.Screens.Multiplayer
|
||||
{
|
||||
coverContainer.FadeIn(transition_duration);
|
||||
|
||||
|
||||
LoadComponentAsync(new BeatmapSetCover(value.BeatmapSet)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -35,9 +35,12 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
public virtual bool ShowOverlaysOnEnter => true;
|
||||
|
||||
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
||||
/// <summary>
|
||||
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
|
||||
/// </summary>
|
||||
public virtual bool CursorVisible => true;
|
||||
|
||||
public virtual bool HasLocalCursorDisplayed => false;
|
||||
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
||||
|
||||
private OsuLogo logo;
|
||||
|
||||
|
@ -142,8 +142,6 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
|
||||
|
||||
|
@ -37,11 +37,12 @@ namespace osu.Game.Screens.Play
|
||||
public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
|
||||
|
||||
private Bindable<bool> showHud;
|
||||
private bool replayLoaded;
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, DecoupleableInterpolatingFramedClock decoupledClock, WorkingBeatmap working, IAdjustableClock adjustableSourceClock)
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, DecoupleableInterpolatingFramedClock decoupledClock, WorkingBeatmap working,
|
||||
IAdjustableClock adjustableSourceClock)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -105,22 +106,39 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
||||
base.LoadComplete();
|
||||
|
||||
replayLoaded = rulesetContainer.HasReplayLoaded;
|
||||
replayLoaded.ValueChanged += replayLoadedValueChanged;
|
||||
replayLoaded.TriggerChange();
|
||||
}
|
||||
|
||||
ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
|
||||
private void replayLoadedValueChanged(bool loaded)
|
||||
{
|
||||
ReplaySettingsOverlay.ReplayLoaded = loaded;
|
||||
|
||||
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||
if (!replayLoaded)
|
||||
if (loaded)
|
||||
{
|
||||
ReplaySettingsOverlay.Show();
|
||||
ModDisplay.FadeIn(200);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReplaySettingsOverlay.Hide();
|
||||
ModDisplay.Delay(2000).FadeOut(200);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
|
||||
{
|
||||
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
||||
|
||||
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
|
||||
|
||||
Progress.BindRulestContainer(rulesetContainer);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
@ -111,7 +111,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public override bool HandleInput => receptor == null;
|
||||
public override bool HandleKeyboardInput => receptor == null;
|
||||
public override bool HandleMouseInput => receptor == null;
|
||||
|
||||
private Receptor receptor;
|
||||
|
||||
|
@ -1,44 +1,44 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Play.BreaksOverlay;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class Player : OsuScreen
|
||||
public class Player : OsuScreen, IProvideCursor
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
|
||||
public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
|
||||
|
||||
public Action RestartRequested;
|
||||
|
||||
public override bool AllowBeatmapRulesetChange => false;
|
||||
@ -51,6 +51,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
public CursorContainer Cursor => RulesetContainer.Cursor;
|
||||
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
|
||||
|
||||
private IAdjustableClock adjustableSourceClock;
|
||||
private FramedOffsetClock offsetClock;
|
||||
private DecoupleableInterpolatingFramedClock decoupledClock;
|
||||
@ -168,22 +171,21 @@ namespace osu.Game.Screens.Play
|
||||
OnRetry = Restart,
|
||||
OnQuit = Exit,
|
||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
|
||||
OnPause = () => {
|
||||
OnPause = () =>
|
||||
{
|
||||
pauseContainer.Retries = RestartCount;
|
||||
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
|
||||
},
|
||||
OnResume = () => {
|
||||
hudOverlay.KeyCounter.IsCounting = true;
|
||||
},
|
||||
OnResume = () => { hudOverlay.KeyCounter.IsCounting = true; },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = offsetClock,
|
||||
Child = RulesetContainer,
|
||||
},
|
||||
new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
|
||||
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, decoupledClock, working, adjustableSourceClock)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -195,7 +197,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.Centre,
|
||||
Clock = decoupledClock,
|
||||
Breaks = beatmap.Breaks
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
@ -205,7 +207,8 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
new HotkeyRetryOverlay
|
||||
{
|
||||
Action = () => {
|
||||
Action = () =>
|
||||
{
|
||||
//we want to hide the hitrenderer immediately (looks better).
|
||||
//we may be able to remove this once the mouse cursor trail is improved.
|
||||
RulesetContainer?.Hide();
|
||||
|
@ -21,7 +21,7 @@ using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SkipButton : Container, IKeyBindingHandler<GlobalAction>
|
||||
public class SkipButton : OverlayContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly double startTime;
|
||||
public IAdjustableClock AudioClock;
|
||||
@ -36,6 +36,8 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
this.startTime = startTime;
|
||||
|
||||
State = Visibility.Visible;
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -112,6 +114,16 @@ namespace osu.Game.Screens.Play
|
||||
Expire();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -9,9 +9,12 @@ using System.Collections.Generic;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgress : OverlayContainer
|
||||
@ -28,7 +31,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public Action<double> OnSeek;
|
||||
|
||||
public override bool HandleInput => AllowSeeking;
|
||||
public override bool HandleKeyboardInput => AllowSeeking;
|
||||
public override bool HandleMouseInput => AllowSeeking;
|
||||
|
||||
private IClock audioClock;
|
||||
public IClock AudioClock { set { audioClock = info.AudioClock = value; } }
|
||||
@ -53,6 +57,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -97,6 +103,14 @@ namespace osu.Game.Screens.Play
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
|
||||
replayLoaded.ValueChanged += v => AllowSeeking = v;
|
||||
replayLoaded.TriggerChange();
|
||||
}
|
||||
|
||||
public void BindRulestContainer(RulesetContainer rulesetContainer)
|
||||
{
|
||||
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
|
||||
}
|
||||
|
||||
private bool allowSeeking;
|
||||
|
@ -21,7 +21,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public int ColumnCount => columns.Length;
|
||||
|
||||
public override bool HandleInput => false;
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
private int progress;
|
||||
public int Progress
|
||||
|
@ -51,7 +51,8 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
public Action<BeatmapInfo> SelectionChanged;
|
||||
|
||||
public override bool HandleInput => AllowSelection;
|
||||
public override bool HandleKeyboardInput => AllowSelection;
|
||||
public override bool HandleMouseInput => AllowSelection;
|
||||
|
||||
/// <summary>
|
||||
/// Used to avoid firing null selections before the initial beatmaps have been loaded via <see cref="BeatmapSets"/>.
|
||||
|
@ -266,7 +266,7 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
private void carouselSelectionChanged(BeatmapInfo beatmap)
|
||||
{
|
||||
Action performLoad = delegate
|
||||
void performLoad()
|
||||
{
|
||||
// We may be arriving here due to another component changing the bindable Beatmap.
|
||||
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
|
||||
@ -279,7 +279,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
UpdateBeatmap(Beatmap.Value);
|
||||
};
|
||||
}
|
||||
|
||||
if (beatmap?.Equals(beatmapNoDebounce) == true)
|
||||
return;
|
||||
|
@ -265,7 +265,7 @@ namespace osu.Game.Screens.Tournament
|
||||
|
||||
private void writeResults(string text)
|
||||
{
|
||||
Action writeAction = () =>
|
||||
void writeAction()
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -280,9 +280,9 @@ namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
Logger.Error(ex, "Failed to write results.");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
writeOp = writeOp?.ContinueWith(t => { writeAction(); }) ?? Task.Run(writeAction);
|
||||
writeOp = writeOp?.ContinueWith(t => { writeAction(); }) ?? Task.Run((Action)writeAction);
|
||||
}
|
||||
|
||||
private void reloadTeams()
|
||||
|
@ -26,7 +26,8 @@ namespace osu.Game.Storyboards.Drawables
|
||||
protected override Container<DrawableStoryboardLayer> Content => content;
|
||||
|
||||
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
|
||||
public override bool HandleInput => false;
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
private bool passing = true;
|
||||
public bool Passing
|
||||
|
@ -388,8 +388,10 @@
|
||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||
<Compile Include="Graphics\Containers\ReverseChildIDFillFlowContainer.cs" />
|
||||
<Compile Include="Graphics\Containers\SectionsContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\IProvideCursor.cs" />
|
||||
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
|
||||
<Compile Include="Graphics\Cursor\OsuContextMenuContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\CursorOverrideContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\OsuTooltipContainer.cs" />
|
||||
<Compile Include="Graphics\IHasAccentColour.cs" />
|
||||
<Compile Include="Graphics\OsuColour.cs" />
|
||||
|
Reference in New Issue
Block a user