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Merge branch 'master' into cursor-trail
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@ -12,6 +12,7 @@ using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Carousel;
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using osu.Game.Screens.Select.Filter;
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@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual
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public class TestCaseBeatmapCarousel : OsuTestCase
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{
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private TestBeatmapCarousel carousel;
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private RulesetStore rulesets;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -46,8 +48,10 @@ namespace osu.Game.Tests.Visual
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private const int set_count = 5;
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[BackgroundDependencyLoader]
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private void load()
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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Add(carousel = new TestBeatmapCarousel
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{
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RelativeSizeAxes = Axes.Both,
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@ -75,6 +79,7 @@ namespace osu.Game.Tests.Visual
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testRemoveAll();
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testEmptyTraversal();
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testHiding();
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testSelectingFilteredRuleset();
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}
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private void ensureRandomFetchSuccess() =>
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@ -363,6 +368,41 @@ namespace osu.Game.Tests.Visual
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}
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}
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private void testSelectingFilteredRuleset()
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{
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var testMixed = createTestBeatmapSet(set_count + 1);
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AddStep("add mixed ruleset beatmapset", () =>
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{
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for (int i = 0; i <= 2; i++)
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{
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testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
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testMixed.Beatmaps[i].RulesetID = i;
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}
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carousel.UpdateBeatmapSet(testMixed);
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});
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AddStep("filter to ruleset 0", () =>
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
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AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
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AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
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AddStep("remove mixed set", () =>
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{
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carousel.RemoveBeatmapSet(testMixed);
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testMixed = null;
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});
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var testSingle = createTestBeatmapSet(set_count + 2);
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testSingle.Beatmaps.ForEach(b =>
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{
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b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
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b.RulesetID = b.Ruleset.ID ?? 1;
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});
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AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
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AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
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checkNoSelection();
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AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
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}
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private BeatmapSetInfo createTestBeatmapSet(int id)
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{
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return new BeatmapSetInfo
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