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Update interface implementations with framework changes
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@ -7,6 +7,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -496,6 +497,38 @@ namespace osu.Game.Skinning
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public double Length => sample.Length;
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public Bindable<int> PlaybackConcurrency => sample.PlaybackConcurrency;
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public BindableNumber<double> Volume => sample.Volume;
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public BindableNumber<double> Balance => sample.Balance;
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public BindableNumber<double> Frequency => sample.Frequency;
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public BindableNumber<double> Tempo => sample.Tempo;
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public void BindAdjustments(IAggregateAudioAdjustment component)
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{
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sample.BindAdjustments(component);
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}
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public void UnbindAdjustments(IAggregateAudioAdjustment component)
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{
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sample.UnbindAdjustments(component);
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}
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public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
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{
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sample.AddAdjustment(type, adjustBindable);
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}
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public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
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{
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sample.RemoveAdjustment(type, adjustBindable);
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}
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public void RemoveAllAdjustments(AdjustableProperty type)
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{
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sample.RemoveAllAdjustments(type);
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}
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}
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private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
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