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Replace all usage of IBindableList.GetBoundCopy
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@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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/// </summary>
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public class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
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{
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private IBindableList<ControlPointGroup> controlPointGroups;
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
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public TimelineControlPointDisplay()
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{
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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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switch (args.Action)
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