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Move a lot of code to framework
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@ -4,14 +4,15 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using OpenTK.Input;
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using KeyboardState = osu.Framework.Input.KeyboardState;
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using MouseState = osu.Framework.Input.MouseState;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuInputManager : ActionMappingInputManager<OsuAction>
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public class OsuInputManager : DatabasedKeyBindingInputManager<OsuAction>
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{
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public OsuInputManager(RulesetInfo ruleset) : base(ruleset, concurrencyMode: ConcurrentActionMode.UniqueActions)
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{
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