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Move a lot of code to framework
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@ -8,15 +8,15 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Input;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public class GameplayCursor : CursorContainer, IHandleActions<OsuAction>
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public class GameplayCursor : CursorContainer, IHandleKeyBindings<OsuAction>
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{
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protected override Drawable CreateCursor() => new OsuCursor();
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