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Move snap/divisor helper methods to inside ControlPointInfo
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@ -301,16 +301,7 @@ namespace osu.Game.Screens.Edit
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return list.Count - 1;
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}
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public int ClosestSnapTime(double time, int beatDivisor, double? referenceTime = null)
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{
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return PlayableBeatmap.ClosestSnapTime(time, beatDivisor, referenceTime);
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}
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public int ClosestSnapTime(double time, double? referenceTime = null) => PlayableBeatmap.ClosestSnapTime(time, referenceTime);
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public int ClosestBeatDivisor(double time, double? referenceTime = null) => PlayableBeatmap.ClosestBeatDivisor(time, referenceTime);
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public double SnapTime(double time, double? referenceTime) => ClosestSnapTime(time, BeatDivisor, referenceTime);
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public double SnapTime(double time, double? referenceTime) => ControlPointInfo.ClosestSnapTime(time, BeatDivisor, referenceTime);
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public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;
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