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Remove abstract ScoreProcessor class
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@ -3,13 +3,11 @@
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Scoring
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{
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internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject>
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internal class ManiaScoreProcessor : ScoreProcessor
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{
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/// <summary>
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/// The hit HP multiplier at OD = 0.
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@ -51,12 +49,12 @@ namespace osu.Game.Rulesets.Mania.Scoring
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/// </summary>
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private double hpMultiplier = 1;
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public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
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: base(drawableRuleset)
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public ManiaScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override void ApplyBeatmap(Beatmap<ManiaHitObject> beatmap)
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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@ -65,7 +63,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
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}
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protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
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protected override void SimulateAutoplay(IBeatmap beatmap)
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{
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while (true)
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{
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