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Remove abstract ScoreProcessor class
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@ -1,15 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Taiko.Scoring
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{
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internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject>
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internal class TaikoScoreProcessor : ScoreProcessor
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{
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/// <summary>
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/// A value used for calculating <see cref="hpMultiplier"/>.
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@ -31,16 +31,16 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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/// </summary>
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private double hpMissMultiplier;
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public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
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: base(drawableRuleset)
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public TaikoScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override void ApplyBeatmap(Beatmap<TaikoHitObject> beatmap)
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
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hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType<Hit>().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
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}
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