Merge branch 'master' into fix-volume-bninding-handling

This commit is contained in:
Dean Herbert
2020-03-02 19:28:36 +09:00
committed by GitHub
16 changed files with 53 additions and 110 deletions

View File

@ -159,11 +159,11 @@ namespace osu.Game.Screens.Select.Carousel
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
// Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223)
new Container
new FillFlowContainer
{
Depth = -1,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
Alpha = 0.5f,
@ -173,7 +173,6 @@ namespace osu.Game.Screens.Select.Carousel
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = Color4.Black,
Width = 0.4f,
},
@ -181,26 +180,20 @@ namespace osu.Game.Screens.Select.Carousel
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
X = 0.4f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
X = 0.45f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
X = 0.65f,
},
}
},