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Add some comments explaining why the Track is being forcefully added to the TrackManager
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@ -370,6 +370,8 @@ namespace osu.Game.Screens.Select
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if (!track.IsRunning)
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if (!track.IsRunning)
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{
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{
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// Ensure the track is added to the TrackManager, since it is removed after the player finishes the map.
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// Using AddItemToList rather than AddItem so that it doesn't attempt to register adjustment dependencies more than once.
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Game.Audio.Track.AddItemToList(track);
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Game.Audio.Track.AddItemToList(track);
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if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
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if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
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track.Start();
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track.Start();
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