mirror of
https://github.com/osukey/osukey.git
synced 2025-08-07 00:23:59 +09:00
Fix ki* textures having an incorrect vertical position
This commit is contained in:
@ -80,7 +80,7 @@ namespace osu.Game.Skinning
|
|||||||
Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
|
Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
|
||||||
fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint);
|
fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint);
|
||||||
|
|
||||||
marker.Position = fill.Position + new Vector2(fill.DrawWidth, fill.DrawHeight / 2);
|
marker.Position = fill.Position + new Vector2(fill.DrawWidth, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Flash(JudgementResult result) => marker.Flash(result);
|
public void Flash(JudgementResult result) => marker.Flash(result);
|
||||||
|
Reference in New Issue
Block a user