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https://github.com/osukey/osukey.git
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Fixed code style
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parent
6bccb3aab6
commit
493c095535
@ -21,7 +21,7 @@ namespace osu.Android
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: base(null)
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: base(null)
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{
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{
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gameActivity = activity;
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gameActivity = activity;
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powerStatus = new AndroidPowerStatus();
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PowerStatus = new AndroidPowerStatus();
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}
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}
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public override Version AssemblyVersion
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public override Version AssemblyVersion
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@ -22,7 +22,6 @@ using osu.Desktop.Windows;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.IO;
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using osu.Game.IO;
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using osu.Game.Utils;
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using osu.Game.Utils;
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using osu.Framework.Allocation;
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namespace osu.Desktop
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namespace osu.Desktop
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{
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{
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@ -35,7 +34,7 @@ namespace osu.Desktop
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: base(args)
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: base(args)
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{
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{
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noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
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noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
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powerStatus = new DefaultPowerStatus();
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PowerStatus = new DefaultPowerStatus();
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}
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}
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public override StableStorage GetStorageForStableInstall()
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public override StableStorage GetStorageForStableInstall()
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@ -300,7 +300,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.BatteryLowNotificationShownOnce).Value = false);
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AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.BatteryLowNotificationShownOnce).Value = false);
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// set charge status and level
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// set charge status and level
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AddStep("load player", () => resetPlayer(false, () => { powerStatus.IsCharging = isCharging; powerStatus.ChargeLevel = chargeLevel; }));
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AddStep("load player", () => resetPlayer(false, () =>
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{
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powerStatus.IsCharging = isCharging;
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powerStatus.ChargeLevel = chargeLevel;
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}));
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AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
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AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
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int notificationCount = !isCharging && chargeLevel <= powerStatus.BatteryCutoff ? 1 : 0;
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int notificationCount = !isCharging && chargeLevel <= powerStatus.BatteryCutoff ? 1 : 0;
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AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == notificationCount);
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AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == notificationCount);
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@ -96,7 +96,7 @@ namespace osu.Game
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protected Storage Storage { get; set; }
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protected Storage Storage { get; set; }
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protected PowerStatus powerStatus;
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protected PowerStatus PowerStatus;
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[Cached]
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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[Cached(typeof(IBindable<RulesetInfo>))]
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@ -333,7 +333,7 @@ namespace osu.Game
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Ruleset.BindValueChanged(onRulesetChanged);
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Ruleset.BindValueChanged(onRulesetChanged);
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dependencies.CacheAs(powerStatus);
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dependencies.CacheAs(PowerStatus);
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}
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}
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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@ -477,6 +477,7 @@ namespace osu.Game.Screens.Play
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#endregion
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#endregion
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#region Low battery warning
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#region Low battery warning
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private Bindable<bool> batteryWarningShownOnce;
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private Bindable<bool> batteryWarningShownOnce;
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private void showBatteryWarningIfNeeded()
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private void showBatteryWarningIfNeeded()
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@ -15,8 +15,9 @@ namespace osu.Game.Tests
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{
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{
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public OsuTestBrowser()
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public OsuTestBrowser()
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{
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{
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powerStatus = new DefaultPowerStatus();
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PowerStatus = new DefaultPowerStatus();
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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@ -10,6 +10,7 @@ namespace osu.Game.Utils
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/// is sent.
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/// is sent.
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/// </summary>
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/// </summary>
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public virtual double BatteryCutoff { get; } = 0.2;
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public virtual double BatteryCutoff { get; } = 0.2;
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public virtual double ChargeLevel { get; set; }
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public virtual double ChargeLevel { get; set; }
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public virtual bool IsCharging { get; set; }
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public virtual bool IsCharging { get; set; }
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}
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}
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@ -15,7 +15,7 @@ namespace osu.iOS
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public OsuGameIOS()
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public OsuGameIOS()
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: base(null)
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: base(null)
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{
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{
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powerStatus = new IOSPowerStatus();
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PowerStatus = new IOSPowerStatus();
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}
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}
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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