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Basic smoke path implementation
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@ -32,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI
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public class OsuPlayfield : Playfield
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{
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private readonly PlayfieldBorder playfieldBorder;
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private readonly SmokeContainer smokeContainer;
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private readonly ProxyContainer approachCircles;
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private readonly ProxyContainer spinnerProxies;
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
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@ -54,6 +55,7 @@ namespace osu.Game.Rulesets.Osu.UI
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InternalChildren = new Drawable[]
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{
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playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
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smokeContainer = new SmokeContainer { RelativeSizeAxes = Axes.Both },
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spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
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FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
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judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
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