Merge pull request #8675 from TimOliver/taiko-drumroll-party

Show visual feedback for taiko drumrolls
This commit is contained in:
Dan Balasescu 2020-04-27 17:40:57 +09:00 committed by GitHub
commit 495510d02e
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 163 additions and 93 deletions

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@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{ {
typeof(DrawableHit), typeof(DrawableHit),
typeof(DrawableCentreHit),
typeof(DrawableRimHit),
typeof(LegacyHit), typeof(LegacyHit),
typeof(LegacyCirclePiece), typeof(LegacyCirclePiece),
}).ToList(); }).ToList();
@ -30,25 +28,25 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime()) AddStep("Centre hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
})); }));
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime(true)) AddStep("Centre hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
})); }));
AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime()) AddStep("Rim hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
})); }));
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime(true)) AddStep("Rim hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
[TestFixture] [TestFixture]
public class TestSceneHits : OsuTestScene public class TestSceneHits : OsuTestScene
{ {
private const double default_duration = 1000; private const double default_duration = 3000;
private const float scroll_time = 1000; private const float scroll_time = 1000;
protected override double TimePerAction => default_duration * 2; protected override double TimePerAction => default_duration * 2;
@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Miss :(", addMissJudgement); AddStep("Miss :(", addMissJudgement);
AddStep("DrumRoll", () => addDrumRoll(false)); AddStep("DrumRoll", () => addDrumRoll(false));
AddStep("Strong DrumRoll", () => addDrumRoll(true)); AddStep("Strong DrumRoll", () => addDrumRoll(true));
AddStep("Kiai DrumRoll", () => addDrumRoll(true, kiai: true));
AddStep("Swell", () => addSwell()); AddStep("Swell", () => addSwell());
AddStep("Centre", () => addCentreHit(false)); AddStep("Centre", () => addCentreHit(false));
AddStep("Strong Centre", () => addCentreHit(true)); AddStep("Strong Centre", () => addCentreHit(true));
@ -192,7 +193,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
drawableRuleset.Playfield.Add(new DrawableSwell(swell)); drawableRuleset.Playfield.Add(new DrawableSwell(swell));
} }
private void addDrumRoll(bool strong, double duration = default_duration) private void addDrumRoll(bool strong, double duration = default_duration, bool kiai = false)
{ {
addBarLine(true); addBarLine(true);
addBarLine(true, scroll_time + duration); addBarLine(true, scroll_time + duration);
@ -202,9 +203,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time, StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong, IsStrong = strong,
Duration = duration, Duration = duration,
TickRate = 8,
}; };
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var cpi = new ControlPointInfo();
cpi.Add(-10000, new EffectControlPoint { KiaiMode = kiai });
d.ApplyDefaults(cpi, new BeatmapDifficulty());
drawableRuleset.Playfield.Add(new DrawableDrumRoll(d)); drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
} }
@ -219,7 +224,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableRuleset.Playfield.Add(new DrawableCentreHit(h)); drawableRuleset.Playfield.Add(new DrawableHit(h));
} }
private void addRimHit(bool strong) private void addRimHit(bool strong)
@ -232,7 +237,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableRuleset.Playfield.Add(new DrawableRimHit(h)); drawableRuleset.Playfield.Add(new DrawableHit(h));
} }
private class TestStrongNestedHit : DrawableStrongNestedHit private class TestStrongNestedHit : DrawableStrongNestedHit

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@ -1,21 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableCentreHit : DrawableHit
{
public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
public DrawableCentreHit(Hit hit)
: base(hit)
{
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
}
}

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@ -121,8 +121,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return; return;
int countHit = NestedHitObjects.Count(o => o.IsHit); int countHit = NestedHitObjects.Count(o => o.IsHit);
if (countHit >= HitObject.RequiredGoodHits) if (countHit >= HitObject.RequiredGoodHits)
{
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good); ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
}
else else
ApplyResult(r => r.Type = HitResult.Miss); ApplyResult(r => r.Type = HitResult.Miss);
} }

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@ -12,14 +12,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick> public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
{ {
/// <summary>
/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
/// </summary>
public HitType JudgementType;
public DrawableDrumRollTick(DrumRollTick tick) public DrawableDrumRollTick(DrumRollTick tick)
: base(tick) : base(tick)
{ {
FillMode = FillMode.Fit; FillMode = FillMode.Fit;
} }
public override bool DisplayResult => false;
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick), protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece _ => new TickPiece
{ {
@ -51,7 +54,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
} }
} }
public override bool OnPressed(TaikoAction action) => UpdateResult(true); public override bool OnPressed(TaikoAction action)
{
JudgementType = action == TaikoAction.LeftRim || action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
return UpdateResult(true);
}
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this); protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);

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@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
/// <summary>
/// A hit used specifically for drum rolls, where spawning flying hits is required.
/// </summary>
public class DrawableFlyingHit : DrawableHit
{
public DrawableFlyingHit(DrawableDrumRollTick drumRollTick)
: base(new IgnoreHit
{
StartTime = drumRollTick.HitObject.StartTime + drumRollTick.Result.TimeOffset,
IsStrong = drumRollTick.HitObject.IsStrong,
Type = drumRollTick.JudgementType
})
{
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}
protected override void LoadComplete()
{
base.LoadComplete();
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
}
}

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@ -8,31 +8,45 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
public abstract class DrawableHit : DrawableTaikoHitObject<Hit> public class DrawableHit : DrawableTaikoHitObject<Hit>
{ {
/// <summary> /// <summary>
/// A list of keys which can result in hits for this HitObject. /// A list of keys which can result in hits for this HitObject.
/// </summary> /// </summary>
public abstract TaikoAction[] HitActions { get; } public TaikoAction[] HitActions { get; }
/// <summary> /// <summary>
/// The action that caused this <see cref="DrawableHit"/> to be hit. /// The action that caused this <see cref="DrawableHit"/> to be hit.
/// </summary> /// </summary>
public TaikoAction? HitAction { get; private set; } public TaikoAction? HitAction
{
get;
private set;
}
private bool validActionPressed; private bool validActionPressed;
private bool pressHandledThisFrame; private bool pressHandledThisFrame;
protected DrawableHit(Hit hit) public DrawableHit(Hit hit)
: base(hit) : base(hit)
{ {
FillMode = FillMode.Fit; FillMode = FillMode.Fit;
HitActions =
HitObject.Type == HitType.Centre
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
: new[] { TaikoAction.LeftRim, TaikoAction.RightRim };
} }
protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre
? new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit)
: new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
Debug.Assert(HitObject.HitWindows != null); Debug.Assert(HitObject.HitWindows != null);
@ -58,7 +72,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
if (pressHandledThisFrame) if (pressHandledThisFrame)
return true; return true;
if (Judged) if (Judged)
return false; return false;
@ -66,14 +79,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Only count this as handled if the new judgement is a hit // Only count this as handled if the new judgement is a hit
var result = UpdateResult(true); var result = UpdateResult(true);
if (IsHit) if (IsHit)
HitAction = action; HitAction = action;
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded // Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note // E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
pressHandledThisFrame = true; pressHandledThisFrame = true;
return result; return result;
} }
@ -81,7 +92,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
if (action == HitAction) if (action == HitAction)
HitAction = null; HitAction = null;
base.OnReleased(action); base.OnReleased(action);
} }

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@ -1,21 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableRimHit : DrawableHit
{
public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
public DrawableRimHit(Hit hit)
: base(hit)
{
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
}
}

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class IgnoreHit : Hit
{
public override Judgement CreateJudgement() => new IgnoreJudgement();
}
}

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@ -49,10 +49,7 @@ namespace osu.Game.Rulesets.Taiko.UI
switch (h) switch (h)
{ {
case Hit hit: case Hit hit:
if (hit.Type == HitType.Centre) return new DrawableHit(hit);
return new DrawableCentreHit(hit);
else
return new DrawableRimHit(hit);
case DrumRoll drumRoll: case DrumRoll drumRoll:
return new DrawableDrumRoll(drumRoll); return new DrawableDrumRoll(drumRoll);

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI
{
internal class DrumRollHitContainer : ScrollingHitObjectContainer
{
protected override void Update()
{
base.Update();
// Remove any auxiliary hit notes that were spawned during a drum roll but subsequently rewound.
for (var i = AliveInternalChildren.Count - 1; i >= 0; i--)
{
var flyingHit = (DrawableFlyingHit)AliveInternalChildren[i];
if (Time.Current <= flyingHit.HitObject.StartTime)
Remove(flyingHit);
}
}
protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
{
base.OnChildLifetimeBoundaryCrossed(e);
// ensure all old hits are removed on becoming alive (may miss being in the AliveInternalChildren list above).
if (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward)
Remove((DrawableHitObject)e.Child);
}
}
}

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@ -21,16 +21,14 @@ namespace osu.Game.Rulesets.Taiko.UI
public override bool RemoveWhenNotAlive => true; public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject; public readonly DrawableHitObject JudgedObject;
private readonly HitType type;
private readonly Box innerFill; private readonly Box innerFill;
private readonly bool isRim; public HitExplosion(DrawableHitObject judgedObject, HitType type)
public HitExplosion(DrawableHitObject judgedObject, bool isRim)
{ {
this.isRim = isRim;
JudgedObject = judgedObject; JudgedObject = judgedObject;
this.type = type;
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -58,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker; innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker;
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -18,14 +18,12 @@ namespace osu.Game.Rulesets.Taiko.UI
public override bool RemoveWhenNotAlive => true; public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject; public readonly DrawableHitObject JudgedObject;
private readonly HitType type;
private readonly bool isRim; public KiaiHitExplosion(DrawableHitObject judgedObject, HitType type)
public KiaiHitExplosion(DrawableHitObject judgedObject, bool isRim)
{ {
this.isRim = isRim;
JudgedObject = judgedObject; JudgedObject = judgedObject;
this.type = type;
Anchor = Anchor.CentreLeft; Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -53,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,
Colour = isRim ? colours.BlueDarker : colours.PinkDarker, Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
Radius = 60, Radius = 60,
}; };
} }

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@ -30,6 +30,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private Container<HitExplosion> hitExplosionContainer; private Container<HitExplosion> hitExplosionContainer;
private Container<KiaiHitExplosion> kiaiExplosionContainer; private Container<KiaiHitExplosion> kiaiExplosionContainer;
private JudgementContainer<DrawableTaikoJudgement> judgementContainer; private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
private ScrollingHitObjectContainer drumRollHitContainer;
internal Drawable HitTarget; internal Drawable HitTarget;
private ProxyContainer topLevelHitContainer; private ProxyContainer topLevelHitContainer;
@ -47,7 +48,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
InternalChildren = new Drawable[] InternalChildren = new[]
{ {
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()), new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
rightArea = new Container rightArea = new Container
@ -88,7 +89,11 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
Name = "Hit objects", Name = "Hit objects",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer Children = new Drawable[]
{
HitObjectContainer,
drumRollHitContainer = new DrumRollHitContainer()
}
}, },
kiaiExplosionContainer = new Container<KiaiHitExplosion> kiaiExplosionContainer = new Container<KiaiHitExplosion>
{ {
@ -127,7 +132,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
Name = "Top level hit objects", Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
} },
drumRollHitContainer.CreateProxy()
}; };
} }
@ -144,7 +150,6 @@ namespace osu.Game.Rulesets.Taiko.UI
public override void Add(DrawableHitObject h) public override void Add(DrawableHitObject h)
{ {
h.OnNewResult += OnNewResult; h.OnNewResult += OnNewResult;
base.Add(h); base.Add(h);
switch (h) switch (h)
@ -163,7 +168,6 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
if (!DisplayJudgements.Value) if (!DisplayJudgements.Value)
return; return;
if (!judgedObject.DisplayResult) if (!judgedObject.DisplayResult)
return; return;
@ -174,6 +178,16 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).MainObject)?.VisualiseSecondHit(); hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).MainObject)?.VisualiseSecondHit();
break; break;
case TaikoDrumRollTickJudgement _:
if (!result.IsHit)
break;
var drawableTick = (DrawableDrumRollTick)judgedObject;
addDrumRollHit(drawableTick);
addExplosion(drawableTick, drawableTick.JudgementType);
break;
default: default:
judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject) judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
{ {
@ -186,17 +200,21 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!result.IsHit) if (!result.IsHit)
break; break;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim; addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
if (judgedObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
break; break;
} }
} }
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
private void addExplosion(DrawableHitObject drawableObject, HitType type)
{
hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
if (drawableObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
}
private class ProxyContainer : LifetimeManagementContainer private class ProxyContainer : LifetimeManagementContainer
{ {
public new MarginPadding Padding public new MarginPadding Padding

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@ -240,7 +240,7 @@ namespace osu.Game.Beatmaps.Formats
} }
else else
{ {
if (hitObject is IHasEndTime _) if (hitObject is IHasEndTime)
addEndTimeData(writer, hitObject); addEndTimeData(writer, hitObject);
writer.Write(getSampleBank(hitObject.Samples)); writer.Write(getSampleBank(hitObject.Samples));