Adjust input drum to work with new playfield changes

This commit is contained in:
Dean Herbert
2020-04-23 12:19:30 +09:00
parent 37f7e0a734
commit 49568a3d56
2 changed files with 11 additions and 1 deletions

View File

@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Taiko.UI
sampleMapping = new DrumSampleMapping(controlPoints);
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
}
[BackgroundDependencyLoader]
@ -40,6 +39,8 @@ namespace osu.Game.Rulesets.Taiko.UI
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(0.9f),
Children = new Drawable[]
{
new TaikoHalfDrum(false)