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Merge remote-tracking branch 'upstream/master' into load-optimization
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@ -18,6 +18,7 @@ using osu.Framework.Platform;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.IO;
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using osu.Game.IPC;
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using osu.Game.Online.API;
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@ -52,6 +53,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public event Action<BeatmapInfo> BeatmapRestored;
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/// <summary>
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/// Fired when a beatmap download begins.
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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@ -165,7 +171,7 @@ namespace osu.Game.Beatmaps
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, @"Could not import beatmap set");
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Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
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}
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}
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@ -221,21 +227,29 @@ namespace osu.Game.Beatmaps
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/// Downloads a beatmap.
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/// </summary>
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/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
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/// <returns>A new <see cref="DownloadBeatmapSetRequest"/>, or an existing one if a download is already in progress.</returns>
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public DownloadBeatmapSetRequest Download(BeatmapSetInfo beatmapSetInfo)
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/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
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public void Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
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{
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var existing = GetExistingDownload(beatmapSetInfo);
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if (existing != null) return existing;
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if (existing != null || api == null) return;
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if (api == null) return null;
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if (!api.LocalUser.Value.IsSupporter)
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{
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PostNotification?.Invoke(new SimpleNotification
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{
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Icon = FontAwesome.fa_superpowers,
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Text = "You gotta be a supporter to download for now 'yo"
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});
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return;
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}
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ProgressNotification downloadNotification = new ProgressNotification
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{
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Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
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};
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var request = new DownloadBeatmapSetRequest(beatmapSetInfo);
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var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
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request.DownloadProgressed += progress =>
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{
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@ -280,8 +294,7 @@ namespace osu.Game.Beatmaps
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// don't run in the main api queue as this is a long-running task.
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Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
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return request;
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BeatmapDownloadBegan?.Invoke(request);
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}
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/// <summary>
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@ -11,7 +11,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Shapes;
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@ -28,10 +27,8 @@ namespace osu.Game.Beatmaps.Drawables
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public Action<BeatmapSetInfo> RestoreHiddenRequested;
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private readonly SpriteText title;
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private readonly SpriteText artist;
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private readonly WorkingBeatmap beatmap;
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private readonly FillFlowContainer difficultyIcons;
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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@ -41,6 +38,25 @@ namespace osu.Game.Beatmaps.Drawables
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this.beatmap = beatmap;
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difficultyIcons = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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};
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}
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protected override void Selected()
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{
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base.Selected();
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GainedSelection?.Invoke(this);
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}
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[BackgroundDependencyLoader]
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private void load(LocalisationEngine localisation)
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{
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if (localisation == null)
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throw new ArgumentNullException(nameof(localisation));
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Children = new Drawable[]
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{
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new DelayedLoadWrapper(
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@ -56,44 +72,26 @@ namespace osu.Game.Beatmaps.Drawables
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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title = new OsuSpriteText
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new OsuSpriteText
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{
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Font = @"Exo2.0-BoldItalic",
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Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
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TextSize = 22,
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Shadow = true,
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},
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artist = new OsuSpriteText
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new OsuSpriteText
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{
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Font = @"Exo2.0-SemiBoldItalic",
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Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
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TextSize = 17,
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Shadow = true,
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},
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difficultyIcons = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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}
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difficultyIcons
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}
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}
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};
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}
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protected override void Selected()
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{
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base.Selected();
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GainedSelection?.Invoke(this);
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}
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[BackgroundDependencyLoader]
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private void load(LocalisationEngine localisation)
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{
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if (localisation == null)
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throw new ArgumentNullException(nameof(localisation));
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title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
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artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
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}
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private class PanelBackground : BufferedContainer
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{
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public PanelBackground(WorkingBeatmap working)
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mods;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace osu.Game.Beatmaps
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{
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@ -29,10 +30,10 @@ namespace osu.Game.Beatmaps
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Mods.ValueChanged += mods => applyRateAdjustments();
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beatmap = new Lazy<Beatmap>(populateBeatmap);
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background = new Lazy<Texture>(populateBackground);
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track = new Lazy<Track>(populateTrack);
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waveform = new Lazy<Waveform>(populateWaveform);
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beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
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background = new AsyncLazy<Texture>(populateBackground);
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track = new AsyncLazy<Track>(populateTrack);
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waveform = new AsyncLazy<Waveform>(populateWaveform);
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}
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protected abstract Beatmap GetBeatmap();
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@ -41,8 +42,10 @@ namespace osu.Game.Beatmaps
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protected virtual Waveform GetWaveform() => new Waveform();
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public bool BeatmapLoaded => beatmap.IsValueCreated;
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public Beatmap Beatmap => beatmap.Value;
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private readonly Lazy<Beatmap> beatmap;
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public Beatmap Beatmap => beatmap.Value.Result;
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public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
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private readonly AsyncLazy<Beatmap> beatmap;
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private Beatmap populateBeatmap()
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{
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@ -55,14 +58,16 @@ namespace osu.Game.Beatmaps
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}
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public bool BackgroundLoaded => background.IsValueCreated;
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public Texture Background => background.Value;
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private Lazy<Texture> background;
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public Texture Background => background.Value.Result;
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public async Task<Texture> GetBackgroundAsync() => await background.Value;
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private AsyncLazy<Texture> background;
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private Texture populateBackground() => GetBackground();
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public bool TrackLoaded => track.IsValueCreated;
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public Track Track => track.Value;
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private Lazy<Track> track;
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public Track Track => track.Value.Result;
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public async Task<Track> GetTrackAsync() => await track.Value;
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private AsyncLazy<Track> track;
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private Track populateTrack()
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{
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@ -73,8 +78,9 @@ namespace osu.Game.Beatmaps
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}
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public bool WaveformLoaded => waveform.IsValueCreated;
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public Waveform Waveform => waveform.Value;
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private readonly Lazy<Waveform> waveform;
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public Waveform Waveform => waveform.Value.Result;
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public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
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private readonly AsyncLazy<Waveform> waveform;
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private Waveform populateWaveform() => GetWaveform();
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@ -107,5 +113,13 @@ namespace osu.Game.Beatmaps
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foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(t);
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}
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public class AsyncLazy<T> : Lazy<Task<T>>
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{
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public AsyncLazy(Func<T> valueFactory)
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: base(() => Task.Run(valueFactory))
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{
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}
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}
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}
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}
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