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Merge remote-tracking branch 'upstream/master' into miterosan-Private_Messages
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52
osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
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52
osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
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@ -0,0 +1,52 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Graphics.Containers
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{
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public abstract class HoldToConfirmContainer : Container
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{
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public Action Action;
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private const int activate_delay = 400;
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private const int fadeout_delay = 200;
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private bool fired;
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private bool confirming;
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/// <summary>
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/// Whether the overlay should be allowed to return from a fired state.
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/// </summary>
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protected virtual bool AllowMultipleFires => false;
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public Bindable<double> Progress = new BindableDouble();
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protected void BeginConfirm()
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{
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if (confirming || !AllowMultipleFires && fired) return;
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confirming = true;
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this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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}
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protected virtual void Confirm()
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{
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Action?.Invoke();
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fired = true;
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}
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protected void AbortConfirm()
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{
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if (!AllowMultipleFires && fired) return;
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confirming = false;
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this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework.Configuration;
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namespace osu.Game.Graphics.Containers
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{
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@ -15,9 +16,14 @@ namespace osu.Game.Graphics.Containers
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame, AudioManager audio)
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{
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if (osuGame != null)
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allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
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samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
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samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
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@ -44,30 +50,22 @@ namespace osu.Game.Graphics.Containers
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return base.OnClick(state);
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}
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protected override bool OnDragStart(InputState state)
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{
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if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
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{
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State = Visibility.Hidden;
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return true;
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}
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return base.OnDragStart(state);
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}
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protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
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private void onStateChanged(Visibility visibility)
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{
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switch (visibility)
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if (allowOpeningOverlays)
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{
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case Visibility.Visible:
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samplePopIn?.Play();
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break;
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case Visibility.Hidden:
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samplePopOut?.Play();
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break;
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switch (visibility)
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{
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case Visibility.Visible:
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samplePopIn?.Play();
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break;
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case Visibility.Hidden:
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samplePopOut?.Play();
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break;
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}
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}
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else
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State = Visibility.Hidden;
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}
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}
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}
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