Remove HoverTarget shared state update path

Felt quite convoluted to follow. Have just duplicated the single shared
line instead.
This commit is contained in:
Dean Herbert
2021-10-10 11:55:45 +09:00
parent ccc6d8ff40
commit 49b341daff
3 changed files with 20 additions and 24 deletions

View File

@ -15,17 +15,13 @@ namespace osu.Game.Overlays.Settings
{
public class SidebarIconButton : SidebarButton
{
private const double fade_duration = 500;
private const float selection_indicator_height_active = 18;
private const float selection_indicator_height_inactive = 4;
private readonly ConstrainedIconContainer iconContainer;
private readonly SpriteText headerText;
private readonly CircularContainer selectionIndicator;
private readonly Container text;
protected override Drawable HoverTarget => text;
private readonly Container textIconContent;
// always consider as part of flow, even when not visible (for the sake of the initial animation).
public override bool IsPresent => true;
@ -64,7 +60,7 @@ namespace osu.Game.Overlays.Settings
AddRange(new Drawable[]
{
text = new Container
textIconContent = new Container
{
Width = Sidebar.DEFAULT_WIDTH,
RelativeSizeAxes = Axes.Y,
@ -117,15 +113,18 @@ namespace osu.Game.Overlays.Settings
{
if (Selected)
{
text.FadeColour(ColourProvider.Content1, fade_duration, Easing.OutQuint);
selectionIndicator.FadeIn(fade_duration, Easing.OutQuint);
selectionIndicator.ResizeHeightTo(selection_indicator_height_active, fade_duration, Easing.OutElasticHalf);
return;
}
textIconContent.FadeColour(ColourProvider.Content1, FADE_DURATION, Easing.OutQuint);
selectionIndicator.FadeOut(fade_duration, Easing.OutQuint);
selectionIndicator.ResizeHeightTo(selection_indicator_height_inactive, fade_duration, Easing.OutQuint);
base.UpdateState();
selectionIndicator.FadeIn(FADE_DURATION, Easing.OutQuint);
selectionIndicator.ResizeHeightTo(selection_indicator_height_active, FADE_DURATION, Easing.OutElasticHalf);
}
else
{
textIconContent.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
selectionIndicator.FadeOut(FADE_DURATION, Easing.OutQuint);
selectionIndicator.ResizeHeightTo(selection_indicator_height_inactive, FADE_DURATION, Easing.OutQuint);
}
}
}
}