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Refactor playlists room manager to handle dummy API requests
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.OnlinePlay
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{
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/// <summary>
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/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
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/// </summary>
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public class TestRequestHandlingRoomManager : RoomManager
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{
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public Action<Room, string> JoinRoomRequested;
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private int currentRoomId;
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private readonly TestRoomRequestsHandler handler = new TestRoomRequestsHandler();
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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{
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((DummyAPIAccess)api).HandleRequest = request => handler.HandleRequest(request, api.LocalUser.Value, game);
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}
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public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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JoinRoomRequested?.Invoke(room, password);
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base.JoinRoom(room, password, onSuccess, onError);
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}
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public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false)
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{
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for (int i = 0; i < count; i++)
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{
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var room = new Room
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{
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RoomID = { Value = -currentRoomId },
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Name = { Value = $@"Room {currentRoomId}" },
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Host = { Value = new User { Username = @"Host" } },
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EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
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Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
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};
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if (withPassword)
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room.Password.Value = @"password";
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if (ruleset != null)
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{
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room.Playlist.Add(new PlaylistItem
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{
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Ruleset = { Value = ruleset },
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata()
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}
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}
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});
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}
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CreateRoom(room);
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currentRoomId++;
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}
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}
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}
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}
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