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Move CreateScoreProcessor() to Ruleset
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@ -16,7 +16,9 @@ using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Catch
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@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Catch
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public class CatchRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new CatchScoreProcessor(beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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@ -10,10 +10,8 @@ using osu.Game.Replays;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -32,8 +30,6 @@ namespace osu.Game.Rulesets.Catch.UI
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TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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}
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(Beatmap);
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
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