Merge branch 'master' into UserDimLogic

This commit is contained in:
David Zhao
2019-02-20 17:30:34 +09:00
committed by GitHub
60 changed files with 1117 additions and 983 deletions

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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock);
Child = new ComposeScreen();
}
}

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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
}
};
Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Beatmap.Value = new TestWorkingBeatmap(testBeatmap, Clock);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
}

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
Add(new SummaryTimeline
{

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@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
@ -26,8 +25,6 @@ namespace osu.Game.Tests.Visual
Multiplayer multi = new Multiplayer();
AddStep(@"show", () => LoadScreen(multi));
AddWaitStep(5);
AddStep(@"exit", multi.Exit);
}
}
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
Size = new Vector2(200,100)
};
Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
Beatmap.Value = new TestWorkingBeatmap(new Beatmap(), Clock);
Child = playback;
}