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https://github.com/osukey/osukey.git
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Merge branch 'master' into UserDimLogic
This commit is contained in:
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock);
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Child = new ComposeScreen();
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}
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
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}
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};
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Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
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Beatmap.Value = new TestWorkingBeatmap(testBeatmap, Clock);
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Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
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Add(new SummaryTimeline
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{
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Lounge;
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using osu.Game.Screens.Multi.Lounge.Components;
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@ -26,8 +25,6 @@ namespace osu.Game.Tests.Visual
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Multiplayer multi = new Multiplayer();
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AddStep(@"show", () => LoadScreen(multi));
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AddWaitStep(5);
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AddStep(@"exit", multi.Exit);
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}
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
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Size = new Vector2(200,100)
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};
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap(), Clock);
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Child = playback;
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}
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