Fix inconsistent lock usage in BeatmapManager

This commit is contained in:
TocoToucan
2017-10-15 21:56:33 +03:00
parent e7c7ebdd9d
commit 4a064da30f
2 changed files with 19 additions and 10 deletions

View File

@ -138,8 +138,9 @@ namespace osu.Game.Tests.Beatmaps.IO
var set = queryBeatmapSets().First();
foreach (BeatmapInfo b in set.Beatmaps)
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
Assert.IsTrue(set.Beatmaps.Count > 0);
Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);