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Use ResolvedAttribute for NotificationOverlay
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@ -57,7 +57,8 @@ namespace osu.Game.Screens.Play
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private InputManager inputManager;
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private InputManager inputManager;
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private NotificationOverlay notificationOverlay;
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[Resolved]
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private NotificationOverlay notificationOverlay { get; set; }
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private IdleTracker idleTracker;
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private IdleTracker idleTracker;
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@ -107,8 +108,6 @@ namespace osu.Game.Screens.Play
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loadNewPlayer();
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loadNewPlayer();
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this.notificationOverlay = notificationOverlay;
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checkVolume(audioManager);
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checkVolume(audioManager);
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}
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}
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