Restructure PerformanceCalculator to not require ScoreInfo argument

This commit is contained in:
Dan Balasescu
2022-03-14 14:25:26 +09:00
parent fa456da0ec
commit 4a3e3aba65
14 changed files with 147 additions and 189 deletions

View File

@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Difficulty
).ConfigureAwait(false);
// ScorePerformanceCache is not used to avoid caching multiple copies of essentially identical perfect performance attributes
return difficulty == null ? null : ruleset.CreatePerformanceCalculator(difficulty.Value.Attributes, perfectPlay)?.Calculate();
return difficulty == null ? null : ruleset.CreatePerformanceCalculator()?.Calculate(perfectPlay, difficulty.Value.Attributes);
}, cancellationToken);
}

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@ -1,41 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mods;
using osu.Game.Beatmaps;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Difficulty
{
public abstract class PerformanceCalculator
{
protected readonly DifficultyAttributes Attributes;
protected readonly Ruleset Ruleset;
protected readonly ScoreInfo Score;
protected double TimeRate { get; private set; } = 1;
protected PerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
protected PerformanceCalculator(Ruleset ruleset)
{
Ruleset = ruleset;
Score = score;
Attributes = attributes ?? throw new ArgumentNullException(nameof(attributes));
ApplyMods(score.Mods);
}
protected virtual void ApplyMods(Mod[] mods)
{
var track = new TrackVirtual(10000);
mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
TimeRate = track.Rate;
}
public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes)
=> CreatePerformanceAttributes(score, attributes);
public abstract PerformanceAttributes Calculate();
public PerformanceAttributes Calculate(ScoreInfo score, IWorkingBeatmap beatmap)
=> Calculate(score, Ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods));
/// <summary>
/// Creates <see cref="PerformanceAttributes"/> to describe a score's performance.
/// </summary>
/// <param name="score">The score to create the attributes for.</param>
/// <param name="attributes">The difficulty attributes for the beatmap relating to the score.</param>
protected abstract PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes);
}
}

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@ -228,25 +228,9 @@ namespace osu.Game.Rulesets
/// <summary>
/// Optionally creates a <see cref="PerformanceCalculator"/> to generate performance data from the provided score.
/// </summary>
/// <param name="attributes">Difficulty attributes for the beatmap related to the provided score.</param>
/// <param name="score">The score to be processed.</param>
/// <returns>A performance calculator instance for the provided score.</returns>
[CanBeNull]
public virtual PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null;
/// <summary>
/// Optionally creates a <see cref="PerformanceCalculator"/> to generate performance data from the provided score.
/// </summary>
/// <param name="beatmap">The beatmap to use as a source for generating <see cref="DifficultyAttributes"/>.</param>
/// <param name="score">The score to be processed.</param>
/// <returns>A performance calculator instance for the provided score.</returns>
[CanBeNull]
public PerformanceCalculator CreatePerformanceCalculator(IWorkingBeatmap beatmap, ScoreInfo score)
{
var difficultyCalculator = CreateDifficultyCalculator(beatmap);
var difficultyAttributes = difficultyCalculator.Calculate(score.Mods);
return CreatePerformanceCalculator(difficultyAttributes, score);
}
public virtual PerformanceCalculator CreatePerformanceCalculator() => null;
public virtual HitObjectComposer CreateHitObjectComposer() => null;