Restructure PerformanceCalculator to not require ScoreInfo argument

This commit is contained in:
Dan Balasescu
2022-03-14 14:25:26 +09:00
parent fa456da0ec
commit 4a3e3aba65
14 changed files with 147 additions and 189 deletions

View File

@ -1,41 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mods;
using osu.Game.Beatmaps;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Difficulty
{
public abstract class PerformanceCalculator
{
protected readonly DifficultyAttributes Attributes;
protected readonly Ruleset Ruleset;
protected readonly ScoreInfo Score;
protected double TimeRate { get; private set; } = 1;
protected PerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
protected PerformanceCalculator(Ruleset ruleset)
{
Ruleset = ruleset;
Score = score;
Attributes = attributes ?? throw new ArgumentNullException(nameof(attributes));
ApplyMods(score.Mods);
}
protected virtual void ApplyMods(Mod[] mods)
{
var track = new TrackVirtual(10000);
mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
TimeRate = track.Rate;
}
public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes)
=> CreatePerformanceAttributes(score, attributes);
public abstract PerformanceAttributes Calculate();
public PerformanceAttributes Calculate(ScoreInfo score, IWorkingBeatmap beatmap)
=> Calculate(score, Ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods));
/// <summary>
/// Creates <see cref="PerformanceAttributes"/> to describe a score's performance.
/// </summary>
/// <param name="score">The score to create the attributes for.</param>
/// <param name="attributes">The difficulty attributes for the beatmap relating to the score.</param>
protected abstract PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes);
}
}