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Make hitobject positions adjustable
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@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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Scale = hitCircle.Scale;
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AddInternal(new RingPiece());
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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}
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[BackgroundDependencyLoader]
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@ -22,18 +22,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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this.slider = slider;
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var obj = (Slider)slider.HitObject;
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Position = slider.Position;
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var sliderObject = (Slider)slider.HitObject;
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InternalChildren = new Drawable[]
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{
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body = new SliderBody(obj)
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body = new SliderBody(sliderObject)
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{
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AccentColour = Color4.Transparent,
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PathWidth = obj.Scale * 64
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PathWidth = sliderObject.Scale * 64
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},
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new SliderCircleOverlay(slider.HeadCircle, slider),
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new SliderCircleOverlay(slider.TailCircle, slider),
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};
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sliderObject.PositionChanged += _ => Position = slider.Position;
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}
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[BackgroundDependencyLoader]
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@ -46,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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base.Update();
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Position = slider.Position;
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Size = slider.Size;
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OriginPosition = slider.OriginPosition;
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