mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Make hitobject positions adjustable
This commit is contained in:
@ -66,6 +66,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
//may not be so correct
|
||||
Size = circle.DrawSize;
|
||||
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
|
@ -55,8 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position },
|
||||
TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position }
|
||||
HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
|
||||
TailCircle = new DrawableSliderTail(s, s.TailCircle)
|
||||
};
|
||||
|
||||
components.Add(Body);
|
||||
@ -84,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
components.Add(drawableRepeatPoint);
|
||||
AddNested(drawableRepeatPoint);
|
||||
}
|
||||
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -0,0 +1,14 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderHead : DrawableHitCircle
|
||||
{
|
||||
public DrawableSliderHead(Slider slider, HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
Position = HitObject.Position - slider.Position;
|
||||
}
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
public DrawableSliderTail(HitCircle hitCircle)
|
||||
public DrawableSliderTail(Slider slider, HitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
AlwaysPresent = true;
|
||||
|
||||
Position = HitObject.Position - slider.Position;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
|
@ -1,23 +1,41 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition
|
||||
public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition, IHasEditablePosition
|
||||
{
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
public event Action<Vector2> PositionChanged;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadein = 400;
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
private Vector2 position;
|
||||
|
||||
public Vector2 Position
|
||||
{
|
||||
get => position;
|
||||
set
|
||||
{
|
||||
if (position == value)
|
||||
return;
|
||||
position = value;
|
||||
|
||||
PositionChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
public float X => Position.X;
|
||||
public float Y => Position.Y;
|
||||
|
||||
@ -48,5 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
||||
public virtual void SetPosition(Vector2 offset) => Position += offset;
|
||||
}
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
private void createSliderEnds()
|
||||
{
|
||||
HeadCircle = new HitCircle
|
||||
HeadCircle = new SliderCircle(this)
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Position = Position,
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
SampleControlPoint = SampleControlPoint
|
||||
};
|
||||
|
||||
TailCircle = new HitCircle
|
||||
TailCircle = new SliderCircle(this)
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
|
19
osu.Game.Rulesets.Osu/Objects/SliderCircle.cs
Normal file
19
osu.Game.Rulesets.Osu/Objects/SliderCircle.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderCircle : HitCircle
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderCircle(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
public override void SetPosition(Vector2 offset) => slider.SetPosition(offset);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user