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Make hitobject positions adjustable
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@ -55,8 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true,
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Alpha = 0
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},
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HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position },
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TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position }
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HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
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TailCircle = new DrawableSliderTail(s, s.TailCircle)
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};
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components.Add(Body);
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@ -84,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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components.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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}
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[BackgroundDependencyLoader]
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