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Add logging to help understand existing case skips better
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@ -379,6 +379,8 @@ namespace osu.Game.Database
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Undelete(existing);
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return existing;
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}
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LogForModel(item, $"Found existing (optimised) but failed pre-check.");
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}
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}
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@ -422,6 +424,7 @@ namespace osu.Game.Database
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return existing;
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}
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LogForModel(item, $"Found existing but failed re-use check.");
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Delete(existing);
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ModelStore.PurgeDeletable(s => s.ID == existing.ID);
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}
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