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https://github.com/osukey/osukey.git
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Initial implementation of song select footer area.
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@ -14,12 +14,10 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Screens.Play;
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@ -28,9 +26,9 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Select
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{
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@ -53,6 +51,8 @@ namespace osu.Game.Screens.Select
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private AudioSample sampleChangeDifficulty;
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private AudioSample sampleChangeBeatmap;
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private Footer footer;
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class WedgeBackground : Container
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{
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public WedgeBackground()
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@ -111,7 +111,7 @@ namespace osu.Game.Screens.Select
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OsuGame osuGame, OsuColour colours)
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{
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const float carouselWidth = 640;
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const float bottomToolHeight = 50;
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Children = new Drawable[]
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{
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new ParallaxContainer
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@ -142,41 +142,17 @@ namespace osu.Game.Screens.Select
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20, Right = 20, },
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},
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new Container
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footer = new Footer()
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{
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RelativeSizeAxes = Axes.X,
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Height = bottomToolHeight,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Colour = Color4.Black.Opacity(0.5f),
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},
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new BackButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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//RelativeSizeAxes = Axes.Y,
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Action = () => Exit()
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},
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new Button
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = 100,
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Text = "Play",
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Colour = colours.Pink,
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Action = start
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},
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}
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OnBack = Exit,
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OnStart = start,
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}
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};
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footer.AddButton(@"mods", colours.Yellow, null);
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footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
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footer.AddButton(@"options", colours.Blue, null);
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if (osuGame != null)
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{
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playMode = osuGame.PlayMode;
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@ -286,14 +262,10 @@ namespace osu.Game.Screens.Select
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//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
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changeBackground(beatmap);
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selectBeatmap(beatmap.BeatmapInfo);
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}
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private void selectBeatmap(BeatmapInfo beatmap)
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{
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carousel.SelectBeatmap(beatmap);
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}
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private void selectBeatmap(BeatmapInfo beatmap) => carousel.SelectBeatmap(beatmap);
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/// <summary>
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/// selection has been changed as the result of interaction with the carousel.
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