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Always load background and info wedge when no beatmap available.
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@ -248,8 +248,7 @@ namespace osu.Game.Screens.Select
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if (beatmap == null)
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if (beatmap == null)
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{
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{
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if (!Beatmap.IsDefault)
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performLoad();
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performLoad();
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}
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}
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else
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else
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{
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{
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