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Update osu! drawables to use TransformSequences.
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@ -104,10 +104,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
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}
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protected override void UpdateState(ArmedState state)
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protected override void UpdateCurrentState(ArmedState state)
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{
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base.UpdateState(state);
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ApproachCircle.FadeOut();
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double endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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