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Update osu! drawables to use TransformSequences.
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@ -132,10 +132,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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disc.FadeIn(200);
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}
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protected override void UpdateState(ArmedState state)
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protected override void UpdateCurrentState(ArmedState state)
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{
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base.UpdateState(state);
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Delay(spinner.Duration, true);
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FadeOut(160);
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