Fix usages of SpriteText (instead of OsuSpriteText)

This commit is contained in:
Dean Herbert
2019-05-21 14:13:52 +09:00
parent 2cf43dc4d4
commit 4ac2acbfc0
8 changed files with 15 additions and 12 deletions

View File

@ -9,7 +9,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
@ -19,6 +18,7 @@ using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Background
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.CurrentStoryboardContainer.Add(new SpriteText
player.CurrentStoryboardContainer.Add(new OsuSpriteText
{
Size = new Vector2(250, 50),
Alpha = 1,