Fix usages of SpriteText (instead of OsuSpriteText)

This commit is contained in:
Dean Herbert
2019-05-21 14:13:52 +09:00
parent 2cf43dc4d4
commit 4ac2acbfc0
8 changed files with 15 additions and 12 deletions

View File

@ -4,9 +4,9 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osuTK.Graphics;
@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new SpriteText
AddInternal(new OsuSpriteText
{
Text = screenText,
Colour = Color4.White,