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Fix usages of SpriteText (instead of OsuSpriteText)
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@ -4,9 +4,9 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new SpriteText
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AddInternal(new OsuSpriteText
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{
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Text = screenText,
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Colour = Color4.White,
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