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Move cloning local to editor
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@ -111,8 +111,6 @@ namespace osu.Game.Beatmaps
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// Convert
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IBeatmap converted = converter.Convert(cancellationSource.Token);
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converted.ControlPointInfo = converted.ControlPointInfo.CreateCopy();
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// Apply conversion mods to the result
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foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
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{
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