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https://github.com/osukey/osukey.git
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Basic implementation of hold notes (not finalized yet).
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@ -4,6 +4,7 @@
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -12,20 +13,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
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where TObject : ManiaHitObject
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{
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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base.AccentColour = value;
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UpdateAccent();
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}
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}
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public new TObject HitObject;
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private readonly Container glowContainer;
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protected override Container<Drawable> Content => noteFlow;
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private FlowContainer<Drawable> noteFlow;
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private readonly FlowContainer<Drawable> noteFlow;
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public DrawableManiaHitObject(TObject hitObject)
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: base(hitObject)
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@ -35,18 +28,53 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddInternal(noteFlow = new FillFlowContainer<Drawable>
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InternalChildren = new Drawable[]
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{
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Name = "Main container",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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});
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glowContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0
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}
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}
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},
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noteFlow = new FillFlowContainer<Drawable>
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{
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Name = "Main container",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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}
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};
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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if (base.AccentColour == value)
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return;
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base.AccentColour = value;
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glowContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = value
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};
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}
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}
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protected override ManiaJudgement CreateJudgement() => new ManiaJudgement();
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protected virtual void UpdateAccent() { }
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}
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}
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