mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Merge remote-tracking branch 'smoogipoo/osu-beatsnapping-grid' into beatsnap-grid-integration
This commit is contained in:
210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,210 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
|
||||||
|
{
|
||||||
|
private const double beat_length = 100;
|
||||||
|
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||||
|
|
||||||
|
[Cached(typeof(IEditorBeatmap))]
|
||||||
|
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||||
|
|
||||||
|
private TestOsuDistanceSnapGrid grid;
|
||||||
|
|
||||||
|
public TestSceneOsuDistanceSnapGrid()
|
||||||
|
{
|
||||||
|
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||||
|
|
||||||
|
createGrid();
|
||||||
|
}
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() =>
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
|
||||||
|
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||||
|
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||||
|
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||||
|
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||||
|
|
||||||
|
beatDivisor.Value = 1;
|
||||||
|
});
|
||||||
|
|
||||||
|
[TestCase(1)]
|
||||||
|
[TestCase(2)]
|
||||||
|
[TestCase(3)]
|
||||||
|
[TestCase(4)]
|
||||||
|
[TestCase(6)]
|
||||||
|
[TestCase(8)]
|
||||||
|
[TestCase(12)]
|
||||||
|
[TestCase(16)]
|
||||||
|
public void TestBeatDivisor(int divisor)
|
||||||
|
{
|
||||||
|
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
|
||||||
|
createGrid();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(100, 100)]
|
||||||
|
[TestCase(200, 100)]
|
||||||
|
public void TestBeatLength(float beatLength, float expectedSpacing)
|
||||||
|
{
|
||||||
|
AddStep($"set beat length = {beatLength}", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||||
|
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||||
|
});
|
||||||
|
|
||||||
|
createGrid();
|
||||||
|
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(0.5f, 50)]
|
||||||
|
[TestCase(1, 100)]
|
||||||
|
[TestCase(1.5f, 150)]
|
||||||
|
public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
|
||||||
|
{
|
||||||
|
AddStep($"set speed multiplier = {multiplier}", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||||
|
editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||||
|
});
|
||||||
|
|
||||||
|
createGrid();
|
||||||
|
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(0.5f, 50)]
|
||||||
|
[TestCase(1, 100)]
|
||||||
|
[TestCase(1.5f, 150)]
|
||||||
|
public void TestSliderMultiplier(float multiplier, float expectedSpacing)
|
||||||
|
{
|
||||||
|
AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
|
||||||
|
createGrid();
|
||||||
|
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCursorInCentre()
|
||||||
|
{
|
||||||
|
createGrid();
|
||||||
|
|
||||||
|
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
|
||||||
|
assertSnappedDistance((float)beat_length);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCursorBeforeMovementPoint()
|
||||||
|
{
|
||||||
|
createGrid();
|
||||||
|
|
||||||
|
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
|
||||||
|
assertSnappedDistance((float)beat_length);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCursorAfterMovementPoint()
|
||||||
|
{
|
||||||
|
createGrid();
|
||||||
|
|
||||||
|
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
|
||||||
|
assertSnappedDistance((float)beat_length * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
|
||||||
|
{
|
||||||
|
Vector2 snappedPosition = grid.GetSnapPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position));
|
||||||
|
float distance = Vector2.Distance(snappedPosition, grid_position);
|
||||||
|
|
||||||
|
return Precision.AlmostEquals(expectedDistance, distance);
|
||||||
|
});
|
||||||
|
|
||||||
|
private void createGrid()
|
||||||
|
{
|
||||||
|
AddStep("create grid", () =>
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.SlateGray
|
||||||
|
},
|
||||||
|
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
||||||
|
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnapPosition(grid.ToLocalSpace(v)) }
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private class SnappingCursorContainer : CompositeDrawable
|
||||||
|
{
|
||||||
|
public Func<Vector2, Vector2> GetSnapPosition;
|
||||||
|
|
||||||
|
private readonly Drawable cursor;
|
||||||
|
|
||||||
|
public SnappingCursorContainer()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = cursor = new Circle
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(50),
|
||||||
|
Colour = Color4.Red
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
|
{
|
||||||
|
base.OnMouseMove(e);
|
||||||
|
|
||||||
|
updatePosition(e.ScreenSpaceMousePosition);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updatePosition(Vector2 screenSpacePosition)
|
||||||
|
{
|
||||||
|
cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
|
||||||
|
{
|
||||||
|
public new float DistanceSpacing => base.DistanceSpacing;
|
||||||
|
|
||||||
|
public TestOsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
28
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
28
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Edit
|
||||||
|
{
|
||||||
|
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
|
||||||
|
{
|
||||||
|
public OsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||||
|
: base(hitObject, hitObject.StackedEndPosition)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
|
{
|
||||||
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(time);
|
||||||
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(time);
|
||||||
|
|
||||||
|
double scoringDistance = OsuHitObject.BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||||
|
|
||||||
|
return (float)(scoringDistance / timingPoint.BeatLength);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -14,8 +14,16 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
|
||||||
|
/// </summary>
|
||||||
public const float OBJECT_RADIUS = 64;
|
public const float OBJECT_RADIUS = 64;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Scoring distance with a speed-adjusted beat length of 1 second (ie. the speed slider balls move through their track).
|
||||||
|
/// </summary>
|
||||||
|
internal const float BASE_SCORING_DISTANCE = 100;
|
||||||
|
|
||||||
public double TimePreempt = 600;
|
public double TimePreempt = 600;
|
||||||
public double TimeFadeIn = 400;
|
public double TimeFadeIn = 400;
|
||||||
|
|
||||||
|
@ -19,11 +19,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
public class Slider : OsuHitObject, IHasCurve
|
public class Slider : OsuHitObject, IHasCurve
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
|
||||||
/// </summary>
|
|
||||||
private const float base_scoring_distance = 100;
|
|
||||||
|
|
||||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||||
public double Duration => EndTime - StartTime;
|
public double Duration => EndTime - StartTime;
|
||||||
|
|
||||||
@ -123,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||||
|
|
||||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||||
|
|
||||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||||
|
@ -19,7 +19,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Editor
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneBeatSnapGrid : EditorClockTestScene
|
public class TestSceneDistanceSnapGrid : EditorClockTestScene
|
||||||
{
|
{
|
||||||
private const double beat_length = 100;
|
private const double beat_length = 100;
|
||||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||||
@ -27,9 +27,9 @@ namespace osu.Game.Tests.Visual.Editor
|
|||||||
[Cached(typeof(IEditorBeatmap))]
|
[Cached(typeof(IEditorBeatmap))]
|
||||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||||
|
|
||||||
private TestBeatSnapGrid grid;
|
private TestDistanceSnapGrid grid;
|
||||||
|
|
||||||
public TestSceneBeatSnapGrid()
|
public TestSceneDistanceSnapGrid()
|
||||||
{
|
{
|
||||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||||
@ -112,7 +112,7 @@ namespace osu.Game.Tests.Visual.Editor
|
|||||||
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
|
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createGrid(Action<TestBeatSnapGrid> func = null, string description = null)
|
private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
|
||||||
{
|
{
|
||||||
AddStep($"create grid {description ?? string.Empty}", () =>
|
AddStep($"create grid {description ?? string.Empty}", () =>
|
||||||
{
|
{
|
||||||
@ -123,20 +123,20 @@ namespace osu.Game.Tests.Visual.Editor
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.SlateGray
|
Colour = Color4.SlateGray
|
||||||
},
|
},
|
||||||
grid = new TestBeatSnapGrid(new HitObject(), grid_position)
|
grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||||
};
|
};
|
||||||
|
|
||||||
func?.Invoke(grid);
|
func?.Invoke(grid);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestBeatSnapGrid : BeatSnapGrid
|
private class TestDistanceSnapGrid : DistanceSnapGrid
|
||||||
{
|
{
|
||||||
public new float Velocity = 1;
|
public new float Velocity = 1;
|
||||||
|
|
||||||
public new float DistanceSpacing => base.DistanceSpacing;
|
public new float DistanceSpacing => base.DistanceSpacing;
|
||||||
|
|
||||||
public TestBeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||||
: base(hitObject, centrePosition)
|
: base(hitObject, centrePosition)
|
||||||
{
|
{
|
||||||
}
|
}
|
@ -0,0 +1,59 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Compose.Components
|
||||||
|
{
|
||||||
|
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
|
||||||
|
{
|
||||||
|
protected CircularDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||||
|
: base(hitObject, centrePosition)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void CreateContent(Vector2 centrePosition)
|
||||||
|
{
|
||||||
|
float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
|
||||||
|
float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
|
||||||
|
float maxDistance = new Vector2(dx, dy).Length;
|
||||||
|
|
||||||
|
int requiredCircles = (int)(maxDistance / DistanceSpacing);
|
||||||
|
|
||||||
|
for (int i = 0; i < requiredCircles; i++)
|
||||||
|
{
|
||||||
|
float radius = (i + 1) * DistanceSpacing * 2;
|
||||||
|
|
||||||
|
AddInternal(new CircularProgress
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Position = centrePosition,
|
||||||
|
Current = { Value = 1 },
|
||||||
|
Size = new Vector2(radius),
|
||||||
|
InnerRadius = 4 * 1f / radius,
|
||||||
|
Colour = GetColourForBeatIndex(i)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Vector2 GetSnapPosition(Vector2 position)
|
||||||
|
{
|
||||||
|
Vector2 direction = position - CentrePosition;
|
||||||
|
|
||||||
|
if (direction == Vector2.Zero)
|
||||||
|
direction = new Vector2(0.001f, 0.001f);
|
||||||
|
|
||||||
|
float distance = direction.Length;
|
||||||
|
|
||||||
|
float radius = DistanceSpacing;
|
||||||
|
int radialCount = Math.Max(1, (int)Math.Round(distance / radius));
|
||||||
|
|
||||||
|
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||||
|
return CentrePosition + normalisedDirection * radialCount * radius;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -15,7 +15,10 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Compose.Components
|
namespace osu.Game.Screens.Edit.Compose.Components
|
||||||
{
|
{
|
||||||
public abstract class BeatSnapGrid : CompositeDrawable
|
/// <summary>
|
||||||
|
/// A grid which takes user input and returns a quantized ("snapped") position and time.
|
||||||
|
/// </summary>
|
||||||
|
public abstract class DistanceSnapGrid : CompositeDrawable
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The velocity of the beatmap at the point of placement in pixels per millisecond.
|
/// The velocity of the beatmap at the point of placement in pixels per millisecond.
|
||||||
@ -48,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
private double startTime;
|
private double startTime;
|
||||||
private double beatLength;
|
private double beatLength;
|
||||||
|
|
||||||
protected BeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
protected DistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||||
{
|
{
|
||||||
this.hitObject = hitObject;
|
this.hitObject = hitObject;
|
||||||
this.CentrePosition = centrePosition;
|
this.CentrePosition = centrePosition;
|
||||||
@ -114,14 +117,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Snaps a position to this grid.
|
/// Snaps a position to this grid.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="position">The original position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
|
/// <param name="position">The original position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||||
/// <returns>The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</returns>
|
/// <returns>The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</returns>
|
||||||
public abstract Vector2 GetSnapPosition(Vector2 position);
|
public abstract Vector2 GetSnapPosition(Vector2 position);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves the time at a snapped position.
|
/// Retrieves the time at a snapped position.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="position">The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
|
/// <param name="position">The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||||
/// <returns>The time at the snapped position.</returns>
|
/// <returns>The time at the snapped position.</returns>
|
||||||
public double GetSnapTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
|
public double GetSnapTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
|
||||||
|
|
Reference in New Issue
Block a user