mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into leaderboards
This commit is contained in:
@ -2,10 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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@ -19,7 +17,6 @@ using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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@ -38,7 +35,7 @@ namespace osu.Game.Screens.Select
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private BeatmapDatabase database;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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private CarouselContainer carousel;
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private BeatmapCarousel carousel;
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private TrackManager trackManager;
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private DialogOverlay dialogOverlay;
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@ -57,43 +54,25 @@ namespace osu.Game.Screens.Select
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private SampleChannel sampleChangeDifficulty;
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private SampleChannel sampleChangeBeatmap;
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private List<BeatmapGroup> beatmapGroups;
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protected virtual bool ShowFooter => true;
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/// <summary>
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/// Can be null if <see cref="ShowFooter"/> == false
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/// Can be null if <see cref="ShowFooter"/> is false.
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/// </summary>
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protected readonly BeatmapOptionsOverlay BeatmapOptions;
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/// <summary>
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/// Can be null if <see cref="ShowFooter"/> == false
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/// Can be null if <see cref="ShowFooter"/> is false.
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/// </summary>
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protected readonly Footer Footer;
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private FilterControl filter;
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public FilterControl Filter
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{
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get
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{
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return filter;
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}
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private set
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{
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if (filter != value)
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{
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filter = value;
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filterChanged();
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}
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}
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}
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public readonly FilterControl FilterControl;
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protected SongSelect()
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{
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const float carousel_width = 640;
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const float filter_height = 100;
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beatmapGroups = new List<BeatmapGroup>();
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Add(new ParallaxContainer
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{
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Padding = new MarginPadding { Top = filter_height },
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@ -122,18 +101,20 @@ namespace osu.Game.Screens.Select
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Right = left_area_padding * 2,
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}
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});
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Add(carousel = new CarouselContainer
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Add(carousel = new BeatmapCarousel
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(carousel_width, 1),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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SelectionChanged = selectionChanged,
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StartRequested = raiseSelect
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});
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Add(filter = new FilterControl
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Add(FilterControl = new FilterControl
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{
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RelativeSizeAxes = Axes.X,
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Height = filter_height,
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FilterChanged = () => filterChanged(),
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FilterChanged = criteria => filterChanged(criteria),
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Exit = Exit,
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});
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Add(beatmapInfoWedge = new BeatmapInfoWedge
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@ -167,8 +148,7 @@ namespace osu.Game.Screens.Select
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
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OsuGame osu, OsuColour colours)
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private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
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{
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if (Footer != null)
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{
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@ -196,7 +176,16 @@ namespace osu.Game.Screens.Select
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initialAddSetsTask = new CancellationTokenSource();
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Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
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carousel.BeatmapsChanged = beatmapsLoaded;
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carousel.Beatmaps = database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
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}
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private void beatmapsLoaded()
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{
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if (Beatmap != null)
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carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
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else
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carousel.SelectNext();
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}
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private void raiseSelect()
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@ -208,61 +197,15 @@ namespace osu.Game.Screens.Select
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}
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public void SelectRandom() => carousel.SelectRandom();
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protected abstract void OnSelected();
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private ScheduledDelegate filterTask;
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private void filterChanged(bool debounce = true, bool eagerSelection = true)
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private void filterChanged(FilterCriteria criteria, bool debounce = true)
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{
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filterTask?.Cancel();
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filterTask = Scheduler.AddDelayed(() =>
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{
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filterTask = null;
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var search = filter.Search;
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BeatmapGroup newSelection = null;
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carousel.Sort(filter.Sort);
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foreach (var beatmapGroup in carousel)
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{
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var set = beatmapGroup.BeatmapSet;
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bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
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bool match = hasCurrentMode;
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match &= string.IsNullOrEmpty(search)
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|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
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|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
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|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
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|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
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if (match)
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{
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if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
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{
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if (newSelection != null)
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newSelection.State = BeatmapGroupState.Collapsed;
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newSelection = beatmapGroup;
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}
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else
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beatmapGroup.State = BeatmapGroupState.Collapsed;
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}
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else
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{
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beatmapGroup.State = BeatmapGroupState.Hidden;
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}
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}
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if (newSelection != null)
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{
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if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
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carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
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else if (eagerSelection)
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carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
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}
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}, debounce ? 250 : 0);
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carousel.Filter(criteria, debounce);
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}
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private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
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private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.AddBeatmap(s);
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private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
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@ -277,7 +220,7 @@ namespace osu.Game.Screens.Select
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beatmapInfoWedge.State = Visibility.Visible;
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filter.Activate();
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FilterControl.Activate();
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}
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protected override void OnResuming(Screen last)
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@ -290,7 +233,7 @@ namespace osu.Game.Screens.Select
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Content.ScaleTo(1, 250, EasingTypes.OutSine);
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filter.Activate();
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FilterControl.Activate();
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}
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protected override void OnSuspending(Screen next)
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@ -299,7 +242,7 @@ namespace osu.Game.Screens.Select
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Content.FadeOut(250);
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filter.Deactivate();
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FilterControl.Deactivate();
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base.OnSuspending(next);
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}
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@ -309,7 +252,7 @@ namespace osu.Game.Screens.Select
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Content.FadeOut(100);
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filter.Deactivate();
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FilterControl.Deactivate();
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return base.OnExiting(next);
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}
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@ -323,10 +266,7 @@ namespace osu.Game.Screens.Select
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initialAddSetsTask.Cancel();
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}
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private void playMode_ValueChanged(object sender, EventArgs e)
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{
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filterChanged(false);
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}
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private void playMode_ValueChanged(object sender, EventArgs e) => carousel.Filter();
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private void changeBackground(WorkingBeatmap beatmap)
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{
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@ -387,63 +327,18 @@ namespace osu.Game.Screens.Select
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}
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
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private void selectBeatmap(BeatmapSetInfo beatmapSet = null)
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{
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beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
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beatmapSet.Beatmaps.ForEach(b =>
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{
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database.GetChildren(b);
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if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
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});
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var group = new BeatmapGroup(beatmapSet, database)
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{
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SelectionChanged = selectionChanged,
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StartRequested = b => raiseSelect()
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};
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//for the time being, let's completely load the difficulty panels in the background.
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//this likely won't scale so well, but allows us to completely async the loading flow.
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Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
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{
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beatmapGroups.Add(group);
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group.State = BeatmapGroupState.Collapsed;
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carousel.AddGroup(group);
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filterChanged(false, false);
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if (Beatmap == null || select)
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carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
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else
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carousel.SelectBeatmap(Beatmap.BeatmapInfo);
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}));
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carousel.SelectBeatmap(beatmapSet != null ? beatmapSet.Beatmaps.First() : Beatmap?.BeatmapInfo);
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}
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private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
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if (group == null) return;
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if (carousel.SelectedGroup == group)
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carousel.SelectNext();
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beatmapGroups.Remove(group);
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carousel.RemoveGroup(group);
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if (beatmapGroups.Count == 0)
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carousel.RemoveBeatmap(beatmapSet);
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if (carousel.SelectedBeatmap == null)
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Beatmap = null;
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}
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private void addBeatmapSets(Framework.Game game, CancellationToken token)
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{
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foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
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{
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if (token.IsCancellationRequested) return;
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addBeatmapSet(beatmapSet, game);
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}
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}
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private void promptDelete()
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{
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if (Beatmap != null)
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