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Add InterpretationSection
and its bindable in IssueList
We'll eventually connect that bindable so that checks can access it.
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@ -36,6 +36,8 @@ namespace osu.Game.Screens.Edit.Verify
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public Dictionary<IssueType, Bindable<bool>> ShowType { get; set; }
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public Bindable<DifficultyRating> InterpretedDifficulty { get; set; }
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private IBeatmapVerifier rulesetVerifier;
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private BeatmapVerifier generalVerifier;
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@ -53,6 +55,8 @@ namespace osu.Game.Screens.Edit.Verify
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generalVerifier = new BeatmapVerifier();
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rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
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InterpretedDifficulty = new Bindable<DifficultyRating>(beatmap.BeatmapInfo.DifficultyRating);
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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