Add InterpretationSection and its bindable in IssueList

We'll eventually connect that bindable so that checks can access it.
This commit is contained in:
Naxess
2021-05-12 01:32:18 +02:00
parent 75adec57eb
commit 4aeaec6ecc
3 changed files with 39 additions and 0 deletions

View File

@ -36,6 +36,8 @@ namespace osu.Game.Screens.Edit.Verify
public Dictionary<IssueType, Bindable<bool>> ShowType { get; set; }
public Bindable<DifficultyRating> InterpretedDifficulty { get; set; }
private IBeatmapVerifier rulesetVerifier;
private BeatmapVerifier generalVerifier;
@ -53,6 +55,8 @@ namespace osu.Game.Screens.Edit.Verify
generalVerifier = new BeatmapVerifier();
rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
InterpretedDifficulty = new Bindable<DifficultyRating>(beatmap.BeatmapInfo.DifficultyRating);
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]