Add localisation of all beatmap offset strings

This commit is contained in:
Dean Herbert
2022-03-01 19:33:30 +09:00
parent 4d9efe771b
commit 4aee57c9c1
2 changed files with 39 additions and 4 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class BeatmapOffsetControlStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
/// <summary>
/// "Beatmap offset"
/// </summary>
public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset");
/// <summary>
/// "Previous play:"
/// </summary>
public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:");
/// <summary>
/// "Previous play too short to use for calibration"
/// </summary>
public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration");
/// <summary>
/// "Calibrate using last play"
/// </summary>
public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}