Initial refactor of RoomSubScreen

This commit is contained in:
smoogipoo
2021-08-17 17:05:20 +09:00
parent f2340c6dac
commit 4b198d14eb
5 changed files with 302 additions and 228 deletions

View File

@ -83,6 +83,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
}
[Test]

View File

@ -59,23 +59,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for load", () => screen.IsCurrentScreen());
}
[Test]
public void TestSettingValidity()
{
AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
});
});
AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
}
[Test]
public void TestCreatedRoom()
{
@ -97,6 +80,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => Client.Room != null);
}
[Test]
public void TestSettingValidity()
{
AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
});
});
AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
}
[Test]
public void TestStartMatchWhileSpectating()
{

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@ -19,6 +19,7 @@ using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match.Components;
namespace osu.Game.Screens.OnlinePlay.Match
@ -31,8 +32,6 @@ namespace osu.Game.Screens.OnlinePlay.Match
public override bool DisallowExternalBeatmapRulesetChanges => true;
private readonly ModSelectOverlay userModsSelectOverlay;
/// <summary>
/// A container that provides controls for selection of user mods.
/// This will be shown/hidden automatically when applicable.
@ -58,49 +57,106 @@ namespace osu.Game.Screens.OnlinePlay.Match
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
[Cached]
protected OnlinePlayBeatmapAvailabilityTracker BeatmapAvailabilityTracker { get; }
protected OnlinePlayBeatmapAvailabilityTracker BeatmapAvailabilityTracker { get; private set; }
protected IBindable<BeatmapAvailability> BeatmapAvailability => BeatmapAvailabilityTracker.Availability;
protected RoomSubScreen()
private readonly Room room;
private ModSelectOverlay userModsSelectOverlay;
protected RoomSubScreen(Room room)
{
this.room = room;
Padding = new MarginPadding { Top = Header.HEIGHT };
AddRangeInternal(new Drawable[]
BeatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
{
new Box
SelectedItem = { BindTarget = SelectedItem }
};
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
InternalChildren = new Drawable[]
{
BeatmapAvailabilityTracker,
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
// Padded main content (drawable room + main content)
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 60 },
// Main content
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
CreateDrawableRoom(room),
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex(@"3e3a44") // This is super temporary.
},
BeatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = SelectedItem }
},
CreateMainContent(),
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Depth = float.MinValue,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING },
Child = userModsSelectOverlay = new UserModSelectOverlay
{
SelectedMods = { BindTarget = UserMods },
IsValidMod = _ => false
}
},
});
}
protected override void ClearInternal(bool disposeChildren = true) =>
throw new InvalidOperationException($"{nameof(RoomSubScreen)}'s children should not be cleared as it will remove required components");
[BackgroundDependencyLoader]
private void load(AudioManager audio)
}
}
}
}
}
},
// Footer
new[]
{
sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
CreateFooter()
}
}
}
};
}
protected override void LoadComplete()
@ -257,6 +313,12 @@ namespace osu.Game.Screens.OnlinePlay.Match
track.Looping = false;
}
protected abstract DrawableRoom CreateDrawableRoom(Room room);
protected abstract Drawable CreateMainContent();
protected abstract Drawable CreateFooter();
private class UserModSelectOverlay : LocalPlayerModSelectOverlay
{
}

View File

@ -22,6 +22,7 @@ using osu.Game.Overlays.Dialog;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
@ -58,10 +59,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[CanBeNull]
private IDisposable readyClickOperation;
private GridContainer mainContent;
// private GridContainer mainContent;
private MultiplayerMatchSettingsOverlay settingsOverlay;
public MultiplayerMatchSubScreen(Room room)
: base(room)
{
Room = room;
@ -72,14 +74,68 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
if (client.Room == null)
{
mainContent = new GridContainer
// A new room is being created.
// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
// mainContent.Hide();
settingsOverlay.State.BindValueChanged(visibility =>
{
// if (visibility.NewValue == Visibility.Hidden)
// mainContent.Show();
}, true);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
SelectedItem.BindTo(client.CurrentMatchPlayingItem);
BeatmapAvailability.BindValueChanged(updateBeatmapAvailability, true);
UserMods.BindValueChanged(onUserModsChanged);
client.LoadRequested += onLoadRequested;
client.RoomUpdated += onRoomUpdated;
isConnected.BindTo(client.IsConnected);
isConnected.BindValueChanged(connected =>
{
if (!connected.NewValue)
handleRoomLost();
}, true);
currentRoom.BindValueChanged(room =>
{
if (room.NewValue == null)
{
// the room has gone away.
// this could mean something happened during the join process, or an external connection issue occurred.
// one specific scenario is where the underlying room is created, but the signalr server returns an error during the join process. this triggers a PartRoom operation (see https://github.com/ppy/osu/blob/7654df94f6f37b8382be7dfcb4f674e03bd35427/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs#L97)
handleRoomLost();
}
}, true);
}
protected override void UpdateMods()
{
if (SelectedItem.Value == null || client.LocalUser == null)
return;
// update local mods based on room's reported status for the local user (omitting the base call implementation).
// this makes the server authoritative, and avoids the local user potentially setting mods that the server is not aware of (ie. if the match was started during the selection being changed).
var ruleset = Ruleset.Value.CreateInstance();
Mods.Value = client.LocalUser.Mods.Select(m => m.ToMod(ruleset)).Concat(SelectedItem.Value.RequiredMods).ToList();
}
protected override DrawableRoom CreateDrawableRoom(Room room) => new DrawableRoom(room);
protected override Drawable CreateMainContent() => new Container
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
Children = new Drawable[]
{
new Container
{
@ -223,85 +279,20 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
}
},
}
}
},
new Drawable[]
{
new MultiplayerMatchFooter
{
OnReadyClick = onReadyClick,
OnSpectateClick = onSpectateClick
}
}
},
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
}
},
settingsOverlay = new MultiplayerMatchSettingsOverlay
{
RelativeSizeAxes = Axes.Both,
State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden }
}
});
if (client.Room == null)
{
// A new room is being created.
// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
mainContent.Hide();
settingsOverlay.State.BindValueChanged(visibility =>
{
if (visibility.NewValue == Visibility.Hidden)
mainContent.Show();
}, true);
// State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden }
}
}
};
protected override void LoadComplete()
protected override Drawable CreateFooter() => new MultiplayerMatchFooter
{
base.LoadComplete();
SelectedItem.BindTo(client.CurrentMatchPlayingItem);
BeatmapAvailability.BindValueChanged(updateBeatmapAvailability, true);
UserMods.BindValueChanged(onUserModsChanged);
client.LoadRequested += onLoadRequested;
client.RoomUpdated += onRoomUpdated;
isConnected.BindTo(client.IsConnected);
isConnected.BindValueChanged(connected =>
{
if (!connected.NewValue)
handleRoomLost();
}, true);
currentRoom.BindValueChanged(room =>
{
if (room.NewValue == null)
{
// the room has gone away.
// this could mean something happened during the join process, or an external connection issue occurred.
// one specific scenario is where the underlying room is created, but the signalr server returns an error during the join process. this triggers a PartRoom operation (see https://github.com/ppy/osu/blob/7654df94f6f37b8382be7dfcb4f674e03bd35427/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs#L97)
handleRoomLost();
}
}, true);
}
protected override void UpdateMods()
{
if (SelectedItem.Value == null || client.LocalUser == null)
return;
// update local mods based on room's reported status for the local user (omitting the base call implementation).
// this makes the server authoritative, and avoids the local user potentially setting mods that the server is not aware of (ie. if the match was started during the selection being changed).
var ruleset = Ruleset.Value.CreateInstance();
Mods.Value = client.LocalUser.Mods.Select(m => m.ToMod(ruleset)).Concat(SelectedItem.Value.RequiredMods).ToList();
}
OnReadyClick = onReadyClick,
OnSpectateClick = onSpectateClick
};
[Resolved(canBeNull: true)]
private DialogOverlay dialogOverlay { get; set; }

View File

@ -14,6 +14,7 @@ using osu.Game.Input;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.Play;
@ -45,6 +46,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
private SelectionPollingComponent selectionPollingComponent;
public PlaylistsRoomSubScreen(Room room)
: base(room)
{
Title = room.RoomID.Value == null ? "New playlist" : room.Name.Value;
Activity.Value = new UserActivity.InLobby(room);
@ -295,5 +297,11 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
{
Exited = () => leaderboard.RefreshScores()
});
protected override DrawableRoom CreateDrawableRoom(Room room) => new DrawableRoom(room);
protected override Drawable CreateMainContent() => Empty();
protected override Drawable CreateFooter() => Empty();
}
}