From 4b3308fd1db21a5a4aad7f68258e00bd4ff8a641 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Sat, 18 Mar 2017 18:40:26 +0900 Subject: [PATCH] Remove TaikoHitObject Type, we won't be using this going forward. --- osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs index b46a633647..4c55839ef0 100644 --- a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs @@ -40,23 +40,6 @@ namespace osu.Game.Modes.Taiko.Objects /// public bool Kiai; - /// - /// The type of HitObject. - /// - public virtual TaikoHitType Type - { - get - { - SampleType st = Sample?.Type ?? SampleType.None; - - return - // Centre/Rim - ((st & ~(SampleType.Finish | SampleType.Normal)) == 0 ? TaikoHitType.CentreHit : TaikoHitType.RimHit) - // Finisher - | ((st & SampleType.Finish) > 0 ? TaikoHitType.Finisher : TaikoHitType.None); - } - } - public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { base.ApplyDefaults(timing, difficulty);