temporarily remove kiai flash for legacy circles

This commit is contained in:
mcendu
2019-12-22 20:01:58 +08:00
parent 76a895f348
commit 4b3cfe3bae
3 changed files with 17 additions and 37 deletions

View File

@ -6,9 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Shapes;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
@ -40,13 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
new KiaiFlash new KiaiFlash
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Intensity = 0.25f, FlashOpacity = 0.25f,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Alpha = 0f,
},
}, },
new TrianglesPiece new TrianglesPiece
{ {

View File

@ -3,30 +3,39 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class KiaiFlash : BeatSyncedContainer public class KiaiFlash : BeatSyncedContainer
{ {
public float Intensity { get; set; } public float FlashOpacity = 1f;
public KiaiFlash() public KiaiFlash()
{ {
EarlyActivationMilliseconds = 80; EarlyActivationMilliseconds = 80;
Blending = BlendingParameters.Additive; Blending = BlendingParameters.Additive;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Alpha = 0f,
};
} }
protected override void OnNewBeat(int beatIndex, Game.Beatmaps.ControlPoints.TimingControlPoint timingPoint, Game.Beatmaps.ControlPoints.EffectControlPoint effectPoint, Framework.Audio.Track.TrackAmplitudes amplitudes) protected override void OnNewBeat(int beatIndex, Game.Beatmaps.ControlPoints.TimingControlPoint timingPoint, Game.Beatmaps.ControlPoints.EffectControlPoint effectPoint, Framework.Audio.Track.TrackAmplitudes amplitudes)
{ {
if (effectPoint.KiaiMode) if (!effectPoint.KiaiMode)
{ {
Child return;
.FadeTo(Intensity, EarlyActivationMilliseconds, Easing.OutQuint)
.Then()
.FadeOut(timingPoint.BeatLength - 80, Easing.OutSine);
} }
Child
.FadeTo(FlashOpacity, EarlyActivationMilliseconds, Easing.OutQuint)
.Then()
.FadeOut(timingPoint.BeatLength - 80, Easing.OutSine);
} }
} }
} }

View File

@ -6,12 +6,10 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -46,25 +44,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
new KiaiFlash
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / 64),
Masking = true,
CornerRadius = Size.X / 2,
CornerExponent = 2,
Intensity = 0.1f,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Alpha = 0f,
}
},
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{ {
Font = OsuFont.Numeric.With(size: 40), Font = OsuFont.Numeric.With(size: 40),