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Merge branch 'master' into disallow-beatmap-change
This commit is contained in:
@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Threading;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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@ -63,8 +62,6 @@ namespace osu.Game.Screens.Select
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private SampleChannel sampleChangeDifficulty;
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private SampleChannel sampleChangeBeatmap;
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private CancellationTokenSource initialAddSetsTask;
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private GameBeatmap beatmap;
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private DependencyContainer dependencies;
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@ -212,9 +209,7 @@ namespace osu.Game.Screens.Select
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sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
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sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
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initialAddSetsTask = new CancellationTokenSource();
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Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
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Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
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Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
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Beatmap.ValueChanged += workingBeatmapChanged;
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@ -232,7 +227,8 @@ namespace osu.Game.Screens.Select
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/// Call to make a selection and perform the default action for this SongSelect.
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/// </summary>
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/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
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public void FinaliseSelection(BeatmapInfo beatmap = null)
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/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
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public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
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{
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// if we have a pending filter operation, we want to run it now.
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// it could change selection (ie. if the ruleset has been changed).
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@ -248,14 +244,15 @@ namespace osu.Game.Screens.Select
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selectionChangedDebounce = null;
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}
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OnSelectionFinalised();
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if (performStartAction)
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OnStart();
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}
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/// <summary>
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/// Called when a selection is made.
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/// </summary>
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/// <returns>If a resultant action occurred that takes the user away from SongSelect.</returns>
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protected abstract bool OnSelectionFinalised();
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protected abstract bool OnStart();
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private ScheduledDelegate selectionChangedDebounce;
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@ -400,7 +397,7 @@ namespace osu.Game.Screens.Select
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protected override bool OnExiting(Screen next)
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{
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FinaliseSelection();
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FinaliseSelection(performStartAction: false);
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beatmapInfoWedge.State = Visibility.Hidden;
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@ -422,8 +419,6 @@ namespace osu.Game.Screens.Select
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beatmaps.BeatmapHidden -= onBeatmapHidden;
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beatmaps.BeatmapRestored -= onBeatmapRestored;
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}
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initialAddSetsTask?.Cancel();
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}
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/// <summary>
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