Reimplement beatmap availability test

This commit is contained in:
Dean Herbert
2022-04-13 20:41:56 +09:00
parent 331242d585
commit 4b6a9fbf47

View File

@ -281,9 +281,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
return readyButton.Enabled.Value; return readyButton.Enabled.Value;
}); });
// TODO: AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); AddStep("mark beatmap not available", () => beatmapAvailability.Value = BeatmapAvailability.NotDownloaded());
AddUntilStep("ready button disabled", () => !readyButton.Enabled.Value); AddUntilStep("ready button disabled", () => !readyButton.Enabled.Value);
// TODO: AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet)); AddStep("mark beatmap available", () => beatmapAvailability.Value = BeatmapAvailability.LocallyAvailable());
AddUntilStep("ready button enabled back", () => readyButton.Enabled.Value); AddUntilStep("ready button enabled back", () => readyButton.Enabled.Value);
} }