Merge branch 'master' into confine-during-gameplay

# Conflicts:
#	osu.Game/Configuration/OsuConfigManager.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Screens/Play/Player.cs
This commit is contained in:
Shane Woolcock
2020-10-05 10:23:37 +10:30
682 changed files with 14204 additions and 4174 deletions

View File

@ -6,6 +6,7 @@ using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Input;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
@ -14,6 +15,7 @@ using osu.Game.Screens.Select.Filter;
namespace osu.Game.Configuration
{
[ExcludeFromDynamicCompile]
public class OsuConfigManager : IniConfigManager<OsuSetting>
{
protected override void InitialiseDefaults()
@ -23,6 +25,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
Set(OsuSetting.BeatmapDetailModsFilter, false);
Set(OsuSetting.ShowConvertedBeatmaps, true);
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
@ -201,6 +204,7 @@ namespace osu.Game.Configuration
CursorRotation,
MenuParallax,
BeatmapDetailTab,
BeatmapDetailModsFilter,
Username,
ReleaseStream,
SavePassword,
@ -234,6 +238,6 @@ namespace osu.Game.Configuration
UIHoldActivationDelay,
HitLighting,
MenuBackgroundSource,
GameplayDisableWinKey
GameplayDisableWinKey,
}
}