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Merge branch 'master' into confine-during-gameplay
# Conflicts: # osu.Game/Configuration/OsuConfigManager.cs # osu.Game/OsuGame.cs # osu.Game/Screens/Play/Player.cs
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@ -6,6 +6,7 @@ using osu.Framework.Configuration;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Input;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Scoring;
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@ -14,6 +15,7 @@ using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Configuration
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{
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[ExcludeFromDynamicCompile]
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public class OsuConfigManager : IniConfigManager<OsuSetting>
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{
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protected override void InitialiseDefaults()
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@ -23,6 +25,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.Skin, 0, -1, int.MaxValue);
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Set(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
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Set(OsuSetting.BeatmapDetailModsFilter, false);
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Set(OsuSetting.ShowConvertedBeatmaps, true);
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Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
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@ -201,6 +204,7 @@ namespace osu.Game.Configuration
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CursorRotation,
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MenuParallax,
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BeatmapDetailTab,
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BeatmapDetailModsFilter,
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Username,
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ReleaseStream,
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SavePassword,
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@ -234,6 +238,6 @@ namespace osu.Game.Configuration
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UIHoldActivationDelay,
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HitLighting,
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MenuBackgroundSource,
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GameplayDisableWinKey
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GameplayDisableWinKey,
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}
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}
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