Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek

This commit is contained in:
Dean Herbert
2020-09-30 22:46:06 +09:00
35 changed files with 381 additions and 146 deletions

View File

@ -17,7 +17,6 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
protected SkinnableSound Samples { get; private set; }
protected PausableSkinnableSound Samples { get; private set; }
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
AddInternal(Samples);
}
@ -359,9 +358,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
}
[Resolved(canBeNull: true)]
private ISamplePlaybackDisabler samplePlaybackDisabler { get; set; }
/// <summary>
/// Calculate the position to be used for sample playback at a specified X position (0..1).
/// </summary>