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Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Tracking.BindValueChanged(updateSlidingSample);
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}
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private SkinnableSound slidingSample;
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private PausableSkinnableSound slidingSample;
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protected override void LoadSamples()
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{
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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "sliderslide";
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AddInternal(slidingSample = new SkinnableSound(clone)
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AddInternal(slidingSample = new PausableSkinnableSound(clone)
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{
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Looping = true
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});
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